Fixes for game version 1.99.8.1
parent
421a0f3f02
commit
407716b11b
10
patches.js
10
patches.js
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@ -28,10 +28,10 @@ export default ({ replace, replaceOne, replaceRawCode, dictionary, matchOne, mat
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// TODO: test this; it might cause issues with new boat mechanics?
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{ // Add Troop Density and Maximum Troops in side panel
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const { valuesArray } = replaceRawCode(`,labels[5]=__L(),labels[6]=__L(),labels[7]=__L(),(valuesArray=new Array(labels.length))[0]=game.io?`,
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`,labels[5]=__L(),labels[6]=__L(),labels[7]=__L(),
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const { valuesArray } = replaceRawCode(`,labels[5]=__L(0,"Interest"),labels[6]=__L(),labels[7]=__L(),(truncatedLabels=new Array(labels.length)).fill(""),(valuesArray=new Array(labels.length))[0]=game.io?`,
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`,labels[5]=__L(0,"Interest"),labels[6]=__L(),labels[7]=__L(),
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labels.push("Max Troops", "Density"), // add labels
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(valuesArray=new Array(labels.length))[0]=game.io?`);
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(truncatedLabels=new Array(labels.length)).fill(""),(valuesArray=new Array(labels.length))[0]=game.io?`);
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replaceOne(new RegExp(/(:(?<valueIndex>\w+)<7\?\w+\.\w+\.\w+\(valuesArray\[\2\]\)):(\w+\.\w+\(valuesArray\[7\]\))}/
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.source.replace(/valuesArray/g, valuesArray), "g"),
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'$1 : $<valueIndex> === 7 ? $3 '
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@ -97,7 +97,7 @@ canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6
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{ // Keybinds
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// match required variables
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const { 0: match, groups: { attackBarObject, setRelative } } = matchOne(/:"."===(\w+\.key)\?(?<attackBarObject>\w+)\.(?<setRelative>\w+)\(31\/32\):"."===\1\?\2\.\3\(32\/31\):/g,);
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const { 0: match, groups: { attackBarObject, setRelative } } = matchOne(/:\w+\.\w+\(\w+,8\)\?(?<attackBarObject>\w+)\.(?<setRelative>\w+)\(16\/15\):/g);
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// create a setAbsolutePercentage function on the attack percentage bar object,
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// and also register the keybind handler functions
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replaceOne(/}(function \w+\((\w+)\){return!\(1<\2&&1===(?<attackPercentage>\w+)\|\|\(1<\2&&\2\*\3-\3<1\/1024\?\2=\(\3\+1\/1024\)\/\3:\2<1)/g,
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@ -145,7 +145,7 @@ canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6
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{ // Player list and leaderboard filter tabs
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// Draw player list button
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const uiOffset = dictionary.uiSizes + "." + dictionary.gap;
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const { groups: { drawFunction, topBarHeight } } = replaceOne(/(=1;function (?<drawFunction>\w+)\(\){[^}]+?(?<canvas>\w+)\.fillRect\(0,(?<topBarHeight>\w+),\w+,1\),(?:\3\.fillRect\([^()]+\),)+\3\.font=\w+,(\w+\.\w+)\.textBaseline\(\3,1\),\5\.textAlign\(\3,1\),\3\.fillText\(\w+\(\d+\),Math\.floor\()(\w+)\/2\),(Math\.floor\(\w+\+\w+\/2\)\));/g,
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const { groups: { drawFunction, topBarHeight } } = replaceOne(/(="";function (?<drawFunction>\w+)\(\){[^}]+?(?<canvas>\w+)\.fillRect\(0,(?<topBarHeight>\w+),\w+,1\),(?:\3\.fillRect\([^()]+\),)+\3\.font=\w+,(\w+\.\w+)\.textBaseline\(\3,1\),\5\.textAlign\(\3,1\),\3\.fillText\(\w+,Math\.floor\()(\w+)\/2\),(Math\.floor\(\w+\+\w+\/2\)\));/g,
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"$1($6 + $<topBarHeight> - 22) / 2), $7; __fx.playerList.drawButton($<canvas>, 12, 12, $<topBarHeight> - 22);");
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const buttonBoundsCheck = `__fx.utils.isPointInRectangle($<x>, $<y>, ${uiOffset} + 12, ${uiOffset} + 12, ${topBarHeight} - 22, ${topBarHeight} - 22)`
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// Handle player list button and leaderboard tabs mouseDown
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@ -1,5 +1,5 @@
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const fx_version = '0.6.6.5'; // FX Client Version
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const fx_update = 'Oct 28'; // FX Client Last Updated
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const fx_version = '0.6.6.6'; // FX Client Version
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const fx_update = 'Nov 14'; // FX Client Last Updated
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import settingsManager from './settings.js';
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import { clanFilter, leaderboardFilter } from "./clanFilters.js";
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