hide perfect/good/miss counters during gameplay
Keep only the combo display in the score HUD. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>main
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6ae7edeb56
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73dfea963c
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@ -233,9 +233,6 @@ export const ArrowGame = forwardRef<ArrowGameHandle, Props>(({ active = true, ch
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return (
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return (
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<div className="arrow-game">
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<div className="arrow-game">
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<div className="ag-score">
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<div className="ag-score">
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<span className="ag-score-perfect">PERFECT {score.perfect}</span>
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<span className="ag-score-good">GOOD {score.good}</span>
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<span className="ag-score-miss">MISS {score.miss}</span>
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{score.combo > 1 && <span className="ag-combo">{score.combo}x COMBO</span>}
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{score.combo > 1 && <span className="ag-combo">{score.combo}x COMBO</span>}
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</div>
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</div>
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