Add dialogue looping
parent
44878dbafe
commit
2990511cd4
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@ -21,8 +21,12 @@ int main() {
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raylib::Sound ping("audio/ping.wav");
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raylib::Sound ping("audio/ping.wav");
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raylib::Music music("audio/price-of-freedom.mp3");
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raylib::Music music("audio/price-of-freedom.mp3");
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raylib::Sound dialog("audio/crowd.wav");
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raylib::Music dialog("audio/crowd.wav");
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music.SetLooping(true);
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music.Play();
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music.Play();
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dialog.SetLooping(true);
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dialog.Play();
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dialog.Play();
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// play ping sound when button is pressed
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// play ping sound when button is pressed
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@ -46,6 +50,7 @@ int main() {
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music.Update();
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music.Update();
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music.SetVolume(guiState.MusicSliderValue / 100.0f);
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music.SetVolume(guiState.MusicSliderValue / 100.0f);
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dialog.Update();
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dialog.SetVolume(guiState.DialogueSliderValue / 100.0f);
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dialog.SetVolume(guiState.DialogueSliderValue / 100.0f);
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window.EndDrawing();
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window.EndDrawing();
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