SupaLidlGame/Items/Item.cs

52 lines
1.1 KiB
C#

using Godot;
using SupaLidlGame.Characters;
namespace SupaLidlGame.Items
{
public abstract partial class Item : Node2D
{
[Export]
public string ItemName { get; set; }
[Export]
public string Description { get; set; }
[Export]
public bool CanStack { get; set; } = false;
public int Count { get; set; } = 1;
public Character CharacterOwner { get; set; }
public bool IsOneHanded { get; set; } = false;
/// <summary>
/// Determines if this item can directly stack with other items
/// </summary>
public virtual bool StacksWith(Item item)
{
if (!CanStack)
{
return false;
}
if (ItemName != item.ItemName)
{
return false;
}
// several more conditions may be added soon
return true;
}
public abstract void Equip(Character character);
public abstract void Unequip(Character character);
public abstract void Use();
public abstract void Deuse();
}
}