23 lines
406 B
C#
23 lines
406 B
C#
using Godot;
|
|
|
|
namespace SupaLidlGame;
|
|
|
|
public partial class IntValue : Node, IValue<int>
|
|
{
|
|
[Signal]
|
|
public delegate void ChangedEventHandler(int oldValue, int newValue);
|
|
|
|
protected int _value = default;
|
|
|
|
[Export]
|
|
public int Value
|
|
{
|
|
get => _value;
|
|
set
|
|
{
|
|
EmitSignal(SignalName.Changed, _value, value);
|
|
_value = value;
|
|
}
|
|
}
|
|
}
|