86 lines
1.6 KiB
C#
86 lines
1.6 KiB
C#
using Godot;
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using SupaLidlGame.Extensions;
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namespace SupaLidlGame.Scenes;
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public partial class Map : TileMap
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{
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[Export]
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public Node2D Entities { get; set; }
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[Export]
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public Node2D Areas { get; set; }
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[Export]
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public Node2D Spawners { get; set; }
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[Export]
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public Node2D Markers { get; set; }
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[Export]
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public Vector2 CameraLowerBound { get; set; }
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[Export]
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public Vector2 CameraUpperBound { get; set; }
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[Export]
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public Color ClearColor { get; set; }
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[Export]
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public string AreaName { get; set; }
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[Export]
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public string MapName { get; set; }
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[Export]
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public AudioStream Music { get; set; }
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private bool _active;
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public bool Active
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{
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get
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{
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return _active;
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}
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set
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{
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_active = value;
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SetProcess(value);
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}
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}
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public override void _Ready()
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{
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var world = this.GetWorld();
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if (world.CurrentMap is null)
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{
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world.LoadScene(this);
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}
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Active = true;
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}
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public override void _Process(double delta)
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{
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base._Process(delta);
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}
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public void Load()
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{
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Godot.RenderingServer.SetDefaultClearColor(ClearColor);
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GetNode<Audio.AudioManager>("/root/AudioManager").PlayBackground(Music);
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}
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public Node SpawnEntity(PackedScene scene)
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{
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var instance = scene.Instantiate();
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Entities.AddChild(instance);
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return instance;
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}
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public T SpawnEntity<T>(PackedScene scene) where T : Node
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{
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return SpawnEntity(scene) as T;
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}
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}
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