56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using Godot;
|
|
|
|
namespace SupaLidlGame.Items.Weapons;
|
|
|
|
public partial class ProjectileSpawner : Ranged
|
|
{
|
|
[Export]
|
|
public PackedScene Projectile { get; set; }
|
|
|
|
[Export]
|
|
public bool ShouldOverrideProjectileDamage { get; set; } = true;
|
|
|
|
[Export]
|
|
public bool ShouldOverrideVelocity { get; set; } = true;
|
|
|
|
[Export]
|
|
public bool ShouldRotate { get; set; } = true;
|
|
|
|
public override void Attack()
|
|
{
|
|
var map = Utils.World.Instance.CurrentMap;
|
|
var projectile = map.SpawnEntity<Entities.Projectile>(Projectile);
|
|
projectile.Hitbox.Faction = Character.Faction;
|
|
projectile.Direction = Character.Target.Normalized();
|
|
projectile.GlobalPosition = GlobalPosition;
|
|
|
|
if (ShouldOverrideVelocity)
|
|
{
|
|
projectile.Speed = InitialVelocity;
|
|
}
|
|
|
|
if (ShouldRotate)
|
|
{
|
|
projectile.GlobalRotation = projectile.Direction.Angle();
|
|
}
|
|
|
|
if (ShouldOverrideProjectileDamage)
|
|
{
|
|
if (projectile.Hitbox is not null)
|
|
{
|
|
projectile.Hitbox.Damage = Damage;
|
|
}
|
|
}
|
|
|
|
if (projectile is Utils.ITarget target)
|
|
{
|
|
if (Character is Characters.NPC npc)
|
|
{
|
|
target.CharacterTarget = npc.FindBestTarget();
|
|
}
|
|
}
|
|
|
|
Character.Inventory.EmitSignal("UsedItem", this);
|
|
}
|
|
}
|