37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using Godot;
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using GodotUtilities;
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using SupaLidlGame.Entities;
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namespace SupaLidlGame.State.NPC.Doc;
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public partial class DocShungiteSpikeState : DocAttackState
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{
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private float _intensity = 1;
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protected override Projectile SpawnProjectile(
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Vector2 position,
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Vector2 direction)
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{
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var projectile = base.SpawnProjectile(position, direction);
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projectile.Delay = 4;
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return projectile;
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}
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protected override void Attack()
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{
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var player = _world.CurrentPlayer;
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var playerPos = player.GlobalPosition;
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Vector2 left = playerPos + Vector2.Left * 64;
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Vector2 right = playerPos + Vector2.Right * 64;
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Vector2 up = playerPos + Vector2.Up * 64;
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Vector2 down = playerPos + Vector2.Down * 64;
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SpawnProjectile(left, Vector2.Zero);
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SpawnProjectile(right, Vector2.Zero);
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SpawnProjectile(up, Vector2.Zero);
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SpawnProjectile(down, Vector2.Zero);
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// only attack once and stop (but keep in this state for 8 seconds)
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_currentAttackDuration = float.PositiveInfinity;
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}
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}
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