34 lines
887 B
C#
34 lines
887 B
C#
using Godot;
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using SupaLidlGame.Extensions;
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namespace SupaLidlGame.UI;
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public partial class LocationDisplay : CenterContainer
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{
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private Label _mapName;
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private Label _subtitle;
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private AnimationPlayer _animPlayer;
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public override void _Ready()
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{
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_mapName = GetNode<Label>("%MapName");
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_subtitle = GetNode<Label>("%Subtitle");
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_animPlayer = GetNode<AnimationPlayer>("%AnimationPlayer");
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var bus = this.GetEventBus();
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bus.AreaChanged += OnAreaChanged;
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}
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public void OnAreaChanged(Scenes.Map map)
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{
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//var map = args.Map;
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// if the area name is the same as the map name, do not show a subtitle
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_subtitle.Visible = map.AreaName != map.MapName;
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_mapName.Text = map.MapName;
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_subtitle.Text = map.AreaName;
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_animPlayer.Stop();
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_animPlayer.Play("show");
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}
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}
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