SupaLidlGame/Characters/Player.tscn

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[gd_scene load_steps=58 format=3 uid="uid://b2254pup8k161"]
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[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
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[ext_resource type="Script" path="res://Utils/DamageTime.cs" id="15_4xl06"]
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length = 0.001
tracks/0/type = "value"
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loop_mode = 1
tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/enabled = true
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tracks/1/loop_wrap = true
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tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Effects/HurtParticles:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
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tracks/3/type = "value"
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tracks/3/interp = 1
tracks/3/loop_wrap = true
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tracks/4/type = "value"
tracks/4/imported = false
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tracks/4/interp = 1
tracks/4/loop_wrap = true
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[sub_resource type="Animation" id="Animation_dxevc"]
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tracks/1/imported = false
tracks/1/enabled = true
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step = 0.05
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[sub_resource type="Animation" id="Animation_vtf8v"]
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tracks/1/enabled = true
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kwett"]
animation = &"idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vqdng"]
animation = &"move"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4np0m"]
animation = &"roll"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_suhx1"]
animation = &"stop"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_sorqc"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ujrp0"]
advance_condition = &"move"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kjkm8"]
advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_1ywlq"]
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advance_mode = 2
advance_condition = &"idle"
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advance_condition = &"roll"
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advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ql2f3"]
advance_condition = &"move"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g1yba"]
advance_condition = &"roll"
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_0ukul"]
states/End/position = Vector2(613, 100)
states/Start/position = Vector2(89, 100)
states/idle/node = SubResource("AnimationNodeAnimation_kwett")
states/idle/position = Vector2(259, 100)
states/move/node = SubResource("AnimationNodeAnimation_vqdng")
states/move/position = Vector2(259, 18)
states/roll/node = SubResource("AnimationNodeAnimation_4np0m")
states/roll/position = Vector2(89, 18)
states/stop/node = SubResource("AnimationNodeAnimation_suhx1")
states/stop/position = Vector2(438, 100)
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graph_offset = Vector2(-335.315, -63.5708)
[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_jln87"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_852jj"]
particle_flag_disable_z = true
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 8.0
initial_velocity_max = 16.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
linear_accel_min = -32.0
linear_accel_max = -16.0
scale_min = 0.1
scale_max = 0.1
[sub_resource type="CanvasTexture" id="CanvasTexture_pited"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
size = Vector2(12, 8)
[sub_resource type="LabelSettings" id="LabelSettings_q5h1n"]
font_size = 24
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cjk6b"]
size = Vector2(8, 8)
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "DirectionMarker", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
y_sort_enabled = true
texture_filter = 3
material = SubResource("ShaderMaterial_h78y7")
collision_layer = 6
collision_mask = 17
script = ExtResource("1_flygr")
Camera = NodePath("Camera2D")
DirectionMarker = NodePath("Direction2D")
Speed = 80.0
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
Faction = 1
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
script = ExtResource("5_rgckv")
InitialState = NodePath("Idle")
Character = NodePath("..")
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "IdleState", "Character")]
script = ExtResource("6_wkfdm")
MoveState = NodePath("../Move")
IdleState = NodePath(".")
Character = NodePath("../..")
[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("RollState", "IdleState", "Character")]
script = ExtResource("7_dfqd8")
RollState = NodePath("../Roll")
IdleState = NodePath("../Idle")
Character = NodePath("../..")
[node name="Roll" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("8_fy0v5")
IdleState = NodePath("../Idle")
Character = NodePath("../..")
[node name="Animations" type="Node" parent="."]
script = ExtResource("7_sdgvb")
[node name="Movement" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_0tohi")
}
[node name="Attack" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_73mj7")
}
[node name="Hurt" type="AnimationPlayer" parent="Animations"]
root_node = NodePath("../..")
libraries = {
"": SubResource("AnimationLibrary_xe5eq")
}
[node name="Stun" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_kks2p")
}
[node name="AnimationTree" type="AnimationTree" parent="Animations"]
tree_root = SubResource("AnimationNodeStateMachine_0ukul")
anim_player = NodePath("../Movement")
parameters/playback = SubResource("AnimationNodeStateMachinePlayback_jln87")
parameters/conditions/idle = false
parameters/conditions/move = false
parameters/conditions/roll = false
[node name="Effects" type="Node2D" parent="."]
[node name="RollParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
amount = 16
process_material = SubResource("ParticleProcessMaterial_852jj")
texture = ExtResource("9_7gumm")
lifetime = 0.8
[node name="DeathParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
amount = 32
process_material = ExtResource("10_agw51")
texture = SubResource("CanvasTexture_pited")
lifetime = 2.0
preprocess = 0.1
explosiveness = 0.9
[node name="HurtParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
amount = 32
process_material = ExtResource("8_yf112")
texture = ExtResource("9_7gumm")
lifetime = 1.5
one_shot = true
preprocess = 0.1
explosiveness = 0.9
[node name="DeathCry" type="AudioStreamPlayer2D" parent="Effects"]
stream = ExtResource("12_vd7j4")
volume_db = 2.0
[node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
limit_left = -256
limit_top = -256
limit_right = 256
limit_bottom = 256
position_smoothing_speed = 8.0
[node name="Sprites" type="Node2D" parent="."]
y_sort_enabled = true
use_parent_material = true
rotation = 6.28319
[node name="Node2D" type="Node2D" parent="Sprites"]
use_parent_material = true
[node name="Character" type="Sprite2D" parent="Sprites/Node2D"]
use_parent_material = true
position = Vector2(0, -8)
texture = ExtResource("4_5vird")
offset = Vector2(0, -4)
hframes = 18
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -4)
shape = SubResource("RectangleShape2D_bfqew")
[node name="Debug" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 0
[node name="State" type="Label" parent="Debug"]
layout_mode = 0
offset_left = -20.0
offset_top = -60.0
offset_right = 20.0
offset_bottom = -34.0
text = "lol"
label_settings = SubResource("LabelSettings_q5h1n")
horizontal_alignment = 1
[node name="Inventory" type="Node2D" parent="."]
position = Vector2(0, -4)
script = ExtResource("7_xyenu")
InventoryMap = {
"equip_1": 0,
"equip_2": 1
}
[node name="Node2D" parent="Inventory" instance=ExtResource("7_4rxuv")]
visible = false
[node name="DocLance" parent="Inventory" instance=ExtResource("14_bj0lo")]
[node name="Hurtbox" parent="." node_paths=PackedStringArray("InvincibilityTimer") instance=ExtResource("9_avyu4")]
visible = false
InvincibilityTimer = NodePath("Timer")
Faction = 1
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
visible = false
position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_cjk6b")
[node name="Timer" type="Timer" parent="Hurtbox"]
one_shot = true
[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
visible = false
stream = ExtResource("12_vvem5")
max_distance = 64.0
[node name="AudioListener2D" type="AudioListener2D" parent="."]
visible = false
current = true
[node name="Direction2D" type="Marker2D" parent="."]
visible = false
position = Vector2(0, 6)
[node name="InteractionRay" type="RayCast2D" parent="Direction2D"]
visible = false
target_position = Vector2(16, 0)
collision_mask = 64
collide_with_areas = true
script = ExtResource("13_hs3u1")
[node name="PointLight2D" type="PointLight2D" parent="."]
visible = false
blend_mode = 2
shadow_enabled = true
shadow_filter = 2
shadow_filter_smooth = 3.0
texture = ExtResource("15_3hahh")
height = 10.0
[node name="DamageTime" type="Node" parent="."]
script = ExtResource("15_4xl06")
[editable path="Hurtbox"]