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namespace SupaLidlGame.Items.Weapons;
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public interface IParryable
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{
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public bool IsParryable { get; }
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public bool HasParried { get; }
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public bool IsParried { get; }
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public ulong ParryTimeOrigin { get; }
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public float BlockForce { get; }
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public void Stun(float blockForce);
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}
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