51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using Godot;
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using System;
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namespace SupaLidlGame.UI;
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public partial class FloatingText : Node2D
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{
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private Label _label;
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[Export]
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public string Text { get; set; }
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public override void _Ready()
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{
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_label = GetNode<Label>("Label");
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_label.Text = Text;
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Tween tween = GetTree().CreateTween()
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.SetEase(Tween.EaseType.Out)
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.SetTrans(Tween.TransitionType.Quint)
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.SetParallel();
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Random rng = new Random();
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float randomFloat(float min, float max)
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{
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return (float)rng.NextDouble() * (max - min) + min;
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}
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GD.Print(GlobalPosition);
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Position += new Vector2(randomFloat(-8, 8), 0);
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var endPos = Position + new Vector2(0, randomFloat(-16, -8));
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var endMod = new Color(1, 1, 1, 0);
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var endScale = Scale * 0.5f;
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tween.TweenProperty(this, "position", endPos, 0.5f);
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tween.SetTrans(Tween.TransitionType.Linear);
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tween.TweenProperty(this, "modulate", endMod, 0.5f).SetDelay(1.0f);
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tween.TweenProperty(this, "scale", endScale, 0.5f).SetDelay(1.0f);
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tween.TweenCallback(new Callable(this, nameof(OnTweenFinished)))
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.SetDelay(2.5f);
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base._Ready();
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}
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public void OnTweenFinished()
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{
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QueueFree();
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}
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}
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