SupaLidlGame/addons/dialogue_manager/utilities/builtins.gd

470 lines
9.9 KiB
GDScript

extends Object
const DialogueConstants = preload("../constants.gd")
const SUPPORTED_BUILTIN_TYPES = [
TYPE_ARRAY,
TYPE_VECTOR2,
TYPE_VECTOR3,
TYPE_VECTOR4,
TYPE_DICTIONARY,
TYPE_QUATERNION,
TYPE_COLOR,
TYPE_SIGNAL,
TYPE_CALLABLE
]
static var resolve_method_error: Error = OK
static func is_supported(thing) -> bool:
return typeof(thing) in SUPPORTED_BUILTIN_TYPES
static func resolve_property(builtin, property: String):
match typeof(builtin):
TYPE_ARRAY, TYPE_DICTIONARY, TYPE_QUATERNION:
return builtin[property]
# Some types have constants that we need to manually resolve
TYPE_VECTOR2:
return resolve_vector2_property(builtin, property)
TYPE_VECTOR3:
return resolve_vector3_property(builtin, property)
TYPE_VECTOR4:
return resolve_vector4_property(builtin, property)
TYPE_COLOR:
return resolve_color_property(builtin, property)
static func resolve_method(thing, method_name: String, args: Array):
resolve_method_error = OK
# Resolve static methods manually
match typeof(thing):
TYPE_VECTOR2:
match method_name:
"from_angle":
return Vector2.from_angle(args[0])
TYPE_COLOR:
match method_name:
"from_hsv":
return Color.from_hsv(args[0], args[1], args[2]) if args.size() == 3 else Color.from_hsv(args[0], args[1], args[2], args[3])
"from_ok_hsl":
return Color.from_ok_hsl(args[0], args[1], args[2]) if args.size() == 3 else Color.from_ok_hsl(args[0], args[1], args[2], args[3])
"from_rgbe9995":
return Color.from_rgbe9995(args[0])
"from_string":
return Color.from_string(args[0], args[1])
TYPE_QUATERNION:
match method_name:
"from_euler":
return Quaternion.from_euler(args[0])
# Anything else can be evaulatated automatically
var references: Array = ["thing"]
for i in range(0, args.size()):
references.append("arg%d" % i)
var expression = Expression.new()
if expression.parse("thing.%s(%s)" % [method_name, ",".join(references.slice(1))], references) != OK:
assert(false, expression.get_error_text())
var result = expression.execute([thing] + args, null, false)
if expression.has_execute_failed():
resolve_method_error = ERR_CANT_RESOLVE
return null
return result
static func has_resolve_method_failed() -> bool:
return resolve_method_error != OK
static func resolve_color_property(color: Color, property: String):
match property:
"ALICE_BLUE":
return Color.ALICE_BLUE
"ANTIQUE_WHITE":
return Color.ANTIQUE_WHITE
"AQUA":
return Color.AQUA
"AQUAMARINE":
return Color.AQUAMARINE
"AZURE":
return Color.AZURE
"BEIGE":
return Color.BEIGE
"BISQUE":
return Color.BISQUE
"BLACK":
return Color.BLACK
"BLANCHED_ALMOND":
return Color.BLANCHED_ALMOND
"BLUE":
return Color.BLUE
"BLUE_VIOLET":
return Color.BLUE_VIOLET
"BROWN":
return Color.BROWN
"BURLYWOOD":
return Color.BURLYWOOD
"CADET_BLUE":
return Color.CADET_BLUE
"CHARTREUSE":
return Color.CHARTREUSE
"CHOCOLATE":
return Color.CHOCOLATE
"CORAL":
return Color.CORAL
"CORNFLOWER_BLUE":
return Color.CORNFLOWER_BLUE
"CORNSILK":
return Color.CORNSILK
"CRIMSON":
return Color.CRIMSON
"CYAN":
return Color.CYAN
"DARK_BLUE":
return Color.DARK_BLUE
"DARK_CYAN":
return Color.DARK_CYAN
"DARK_GOLDENROD":
return Color.DARK_GOLDENROD
"DARK_GRAY":
return Color.DARK_GRAY
"DARK_GREEN":
return Color.DARK_GREEN
"DARK_KHAKI":
return Color.DARK_KHAKI
"DARK_MAGENTA":
return Color.DARK_MAGENTA
"DARK_OLIVE_GREEN":
return Color.DARK_OLIVE_GREEN
"DARK_ORANGE":
return Color.DARK_ORANGE
"DARK_ORCHID":
return Color.DARK_ORCHID
"DARK_RED":
return Color.DARK_RED
"DARK_SALMON":
return Color.DARK_SALMON
"DARK_SEA_GREEN":
return Color.DARK_SEA_GREEN
"DARK_SLATE_BLUE":
return Color.DARK_SLATE_BLUE
"DARK_SLATE_GRAY":
return Color.DARK_SLATE_GRAY
"DARK_TURQUOISE":
return Color.DARK_TURQUOISE
"DARK_VIOLET":
return Color.DARK_VIOLET
"DEEP_PINK":
return Color.DEEP_PINK
"DEEP_SKY_BLUE":
return Color.DEEP_SKY_BLUE
"DIM_GRAY":
return Color.DIM_GRAY
"DODGER_BLUE":
return Color.DODGER_BLUE
"FIREBRICK":
return Color.FIREBRICK
"FLORAL_WHITE":
return Color.FLORAL_WHITE
"FOREST_GREEN":
return Color.FOREST_GREEN
"FUCHSIA":
return Color.FUCHSIA
"GAINSBORO":
return Color.GAINSBORO
"GHOST_WHITE":
return Color.GHOST_WHITE
"GOLD":
return Color.GOLD
"GOLDENROD":
return Color.GOLDENROD
"GRAY":
return Color.GRAY
"GREEN":
return Color.GREEN
"GREEN_YELLOW":
return Color.GREEN_YELLOW
"HONEYDEW":
return Color.HONEYDEW
"HOT_PINK":
return Color.HOT_PINK
"INDIAN_RED":
return Color.INDIAN_RED
"INDIGO":
return Color.INDIGO
"IVORY":
return Color.IVORY
"KHAKI":
return Color.KHAKI
"LAVENDER":
return Color.LAVENDER
"LAVENDER_BLUSH":
return Color.LAVENDER_BLUSH
"LAWN_GREEN":
return Color.LAWN_GREEN
"LEMON_CHIFFON":
return Color.LEMON_CHIFFON
"LIGHT_BLUE":
return Color.LIGHT_BLUE
"LIGHT_CORAL":
return Color.LIGHT_CORAL
"LIGHT_CYAN":
return Color.LIGHT_CYAN
"LIGHT_GOLDENROD":
return Color.LIGHT_GOLDENROD
"LIGHT_GRAY":
return Color.LIGHT_GRAY
"LIGHT_GREEN":
return Color.LIGHT_GREEN
"LIGHT_PINK":
return Color.LIGHT_PINK
"LIGHT_SALMON":
return Color.LIGHT_SALMON
"LIGHT_SEA_GREEN":
return Color.LIGHT_SEA_GREEN
"LIGHT_SKY_BLUE":
return Color.LIGHT_SKY_BLUE
"LIGHT_SLATE_GRAY":
return Color.LIGHT_SLATE_GRAY
"LIGHT_STEEL_BLUE":
return Color.LIGHT_STEEL_BLUE
"LIGHT_YELLOW":
return Color.LIGHT_YELLOW
"LIME":
return Color.LIME
"LIME_GREEN":
return Color.LIME_GREEN
"LINEN":
return Color.LINEN
"MAGENTA":
return Color.MAGENTA
"MAROON":
return Color.MAROON
"MEDIUM_AQUAMARINE":
return Color.MEDIUM_AQUAMARINE
"MEDIUM_BLUE":
return Color.MEDIUM_BLUE
"MEDIUM_ORCHID":
return Color.MEDIUM_ORCHID
"MEDIUM_PURPLE":
return Color.MEDIUM_PURPLE
"MEDIUM_SEA_GREEN":
return Color.MEDIUM_SEA_GREEN
"MEDIUM_SLATE_BLUE":
return Color.MEDIUM_SLATE_BLUE
"MEDIUM_SPRING_GREEN":
return Color.MEDIUM_SPRING_GREEN
"MEDIUM_TURQUOISE":
return Color.MEDIUM_TURQUOISE
"MEDIUM_VIOLET_RED":
return Color.MEDIUM_VIOLET_RED
"MIDNIGHT_BLUE":
return Color.MIDNIGHT_BLUE
"MINT_CREAM":
return Color.MINT_CREAM
"MISTY_ROSE":
return Color.MISTY_ROSE
"MOCCASIN":
return Color.MOCCASIN
"NAVAJO_WHITE":
return Color.NAVAJO_WHITE
"NAVY_BLUE":
return Color.NAVY_BLUE
"OLD_LACE":
return Color.OLD_LACE
"OLIVE":
return Color.OLIVE
"OLIVE_DRAB":
return Color.OLIVE_DRAB
"ORANGE":
return Color.ORANGE
"ORANGE_RED":
return Color.ORANGE_RED
"ORCHID":
return Color.ORCHID
"PALE_GOLDENROD":
return Color.PALE_GOLDENROD
"PALE_GREEN":
return Color.PALE_GREEN
"PALE_TURQUOISE":
return Color.PALE_TURQUOISE
"PALE_VIOLET_RED":
return Color.PALE_VIOLET_RED
"PAPAYA_WHIP":
return Color.PAPAYA_WHIP
"PEACH_PUFF":
return Color.PEACH_PUFF
"PERU":
return Color.PERU
"PINK":
return Color.PINK
"PLUM":
return Color.PLUM
"POWDER_BLUE":
return Color.POWDER_BLUE
"PURPLE":
return Color.PURPLE
"REBECCA_PURPLE":
return Color.REBECCA_PURPLE
"RED":
return Color.RED
"ROSY_BROWN":
return Color.ROSY_BROWN
"ROYAL_BLUE":
return Color.ROYAL_BLUE
"SADDLE_BROWN":
return Color.SADDLE_BROWN
"SALMON":
return Color.SALMON
"SANDY_BROWN":
return Color.SANDY_BROWN
"SEA_GREEN":
return Color.SEA_GREEN
"SEASHELL":
return Color.SEASHELL
"SIENNA":
return Color.SIENNA
"SILVER":
return Color.SILVER
"SKY_BLUE":
return Color.SKY_BLUE
"SLATE_BLUE":
return Color.SLATE_BLUE
"SLATE_GRAY":
return Color.SLATE_GRAY
"SNOW":
return Color.SNOW
"SPRING_GREEN":
return Color.SPRING_GREEN
"STEEL_BLUE":
return Color.STEEL_BLUE
"TAN":
return Color.TAN
"TEAL":
return Color.TEAL
"THISTLE":
return Color.THISTLE
"TOMATO":
return Color.TOMATO
"TRANSPARENT":
return Color.TRANSPARENT
"TURQUOISE":
return Color.TURQUOISE
"VIOLET":
return Color.VIOLET
"WEB_GRAY":
return Color.WEB_GRAY
"WEB_GREEN":
return Color.WEB_GREEN
"WEB_MAROON":
return Color.WEB_MAROON
"WEB_PURPLE":
return Color.WEB_PURPLE
"WHEAT":
return Color.WHEAT
"WHITE":
return Color.WHITE
"WHITE_SMOKE":
return Color.WHITE_SMOKE
"YELLOW":
return Color.YELLOW
"YELLOW_GREEN":
return Color.YELLOW_GREEN
return color[property]
static func resolve_vector2_property(vector: Vector2, property: String):
match property:
"AXIS_X":
return Vector2.AXIS_X
"AXIS_Y":
return Vector2.AXIS_Y
"ZERO":
return Vector2.ZERO
"ONE":
return Vector2.ONE
"INF":
return Vector2.INF
"LEFT":
return Vector2.LEFT
"RIGHT":
return Vector2.RIGHT
"UP":
return Vector2.UP
"DOWN":
return Vector2.DOWN
return vector[property]
static func resolve_vector3_property(vector: Vector3, property: String):
match property:
"AXIS_X":
return Vector3.AXIS_X
"AXIS_Y":
return Vector3.AXIS_Y
"AXIS_Z":
return Vector3.AXIS_Z
"ZERO":
return Vector3.ZERO
"ONE":
return Vector3.ONE
"INF":
return Vector3.INF
"LEFT":
return Vector3.LEFT
"RIGHT":
return Vector3.RIGHT
"UP":
return Vector3.UP
"DOWN":
return Vector3.DOWN
"FORWARD":
return Vector3.FORWARD
"BACK":
return Vector3.BACK
"MODEL_LEFT":
return Vector3(1, 0, 0)
"MODEL_RIGHT":
return Vector3(-1, 0, 0)
"MODEL_TOP":
return Vector3(0, 1, 0)
"MODEL_BOTTOM":
return Vector3(0, -1, 0)
"MODEL_FRONT":
return Vector3(0, 0, 1)
"MODEL_REAR":
return Vector3(0, 0, -1)
return vector[property]
static func resolve_vector4_property(vector: Vector4, property: String):
match property:
"AXIS_X":
return Vector4.AXIS_X
"AXIS_Y":
return Vector4.AXIS_Y
"AXIS_Z":
return Vector4.AXIS_Z
"AXIS_W":
return Vector4.AXIS_W
"ZERO":
return Vector4.ZERO
"ONE":
return Vector4.ONE
"INF":
return Vector4.INF
return vector[property]