46 lines
888 B
C#
46 lines
888 B
C#
using Godot;
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using SupaLidlGame.Characters;
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namespace SupaLidlGame.BoundingBoxes;
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public partial class InteractionTrigger : Area2D
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{
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[Signal]
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public delegate void InteractionEventHandler();
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[Signal]
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public delegate void TargetEventHandler();
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[Signal]
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public delegate void UntargetEventHandler();
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private Control _popup;
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public override void _Ready()
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{
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base._Ready();
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_popup = GetNode<Control>("Popup");
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_popup.Visible = false;
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}
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/// <summary>
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/// Invokes or triggers an interaction to occur.
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/// </summary>
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public void InvokeInteraction()
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{
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EmitSignal(SignalName.Interaction);
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}
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public void Focus()
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{
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GetNode<AudioStreamPlayer>("AudioStreamPlayer").Play();
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_popup.Visible = true;
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}
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public void Unfocus()
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{
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_popup.Visible = false;
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}
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}
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