SupaLidlGame/BoundingBoxes/CameraTrigger.cs

33 lines
744 B
C#

using Godot;
namespace SupaLidlGame.BoundingBoxes;
public partial class CameraTrigger : Area2D
{
[Export]
public Node Camera { get; set; }
[Export]
public int EnablePriority { get; set; } = 2;
[Export]
public int DisablePriority { get; set; } = 0;
public override void _Ready()
{
Connect(SignalName.BodyEntered, new Callable(this, nameof(OnBodyEntered)));
Connect(SignalName.BodyExited, new Callable(this, nameof(OnBodyExited)));
}
private void OnBodyEntered(Node2D node)
{
Camera.Set("priority", EnablePriority);
Camera.Set("follow_target", node);
}
private void OnBodyExited(Node2D node)
{
Camera.Set("priority", DisablePriority);
}
}