SupaLidlGame/UI/PostProcessing/Vignette.tscn

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[gd_scene load_steps=8 format=3 uid="uid://2afbrf8asy2a"]
[ext_resource type="Shader" path="res://Shaders/Vignette.gdshader" id="1_nrekm"]
[ext_resource type="Texture2D" uid="uid://dxtpp41y85tv5" path="res://Assets/Sprites/Misc/white.png" id="2_r11v7"]
[ext_resource type="Script" path="res://UI/PostProcessing/Vignette.cs" id="3_judmt"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fmdjb"]
shader = ExtResource("1_nrekm")
shader_parameter/vignette_intensity = 0.1
shader_parameter/vignette_opacity = 0.2
shader_parameter/vignette_rgb = Color(0, 0, 0, 1)
[sub_resource type="Animation" id="Animation_ph4f2"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/vignette_intensity")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.1]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:material:shader_parameter/vignette_opacity")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.2]
}
[sub_resource type="Animation" id="Animation_sqaf2"]
resource_name = "tighten"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/vignette_intensity")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.4, 0.1, 0.1]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:material:shader_parameter/vignette_opacity")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.2, 0.5),
"transitions": PackedFloat32Array(1, 0.25),
"update": 0,
"values": [1.0, 0.2]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_s4mrn"]
_data = {
"RESET": SubResource("Animation_ph4f2"),
"tighten": SubResource("Animation_sqaf2")
}
[node name="Vignette" type="TextureRect"]
material = SubResource("ShaderMaterial_fmdjb")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_r11v7")
script = ExtResource("3_judmt")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_s4mrn")
}