33 lines
838 B
C#
33 lines
838 B
C#
using Godot;
|
|
using SupaLidlGame.Extensions;
|
|
|
|
namespace SupaLidlGame.UI;
|
|
|
|
public partial class SceneTransition : Control
|
|
{
|
|
private AnimationPlayer _animPlayer;
|
|
private Events.EventBus _bus;
|
|
|
|
public override void _Ready()
|
|
{
|
|
_animPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
|
|
_bus = this.GetEventBus();
|
|
_bus.EnterTransition += Enter;
|
|
_bus.ExitTransition += Exit;
|
|
}
|
|
|
|
public async void Enter()
|
|
{
|
|
_animPlayer.Play("enter");
|
|
await ToSignal(_animPlayer, "animation_finished");
|
|
_bus.EmitSignal(Events.EventBus.SignalName.TransitionFinished);
|
|
}
|
|
|
|
public void Exit()
|
|
{
|
|
// call deferred to wait for new map to process
|
|
// this avoids a jumpy transition when a new map loads
|
|
_animPlayer.CallDeferred("play", "exit");
|
|
}
|
|
}
|