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using Godot;
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public enum NodePathTokenType
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{
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Node,
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Property
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}
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public struct NodePathToken
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{
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public NodePath Path { get; set; }
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public NodePathTokenType Type { get; set; }
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public NodePathToken(NodePath path, NodePathTokenType type)
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{
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Path = path;
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Type = type;
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}
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}
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