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using Godot;
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namespace SupaLidlGame.State.Global;
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[GlobalClass]
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public partial class Stats : Resource
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{
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[Export]
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public Vector2 SaveLocation { get; set; }
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[Export]
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public string SaveMapKey { get; set; }
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[Export]
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public int DeathCount { get; set; } = 0;
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}
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