SupaLidlGame/Items/Weapons/DocLance.tscn

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[gd_scene load_steps=22 format=3 uid="uid://p7oijq6dbvvk"]
[ext_resource type="Script" path="res://Items/Weapons/Sword.cs" id="1_1oyma"]
[ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="2_c41ov"]
[ext_resource type="Script" path="res://State/Weapon/SwordIdleState.cs" id="3_sxffm"]
[ext_resource type="Script" path="res://State/Weapon/SwordAnticipateState.cs" id="4_t7af2"]
[ext_resource type="Script" path="res://State/Weapon/SwordAttackState.cs" id="5_i5v42"]
[ext_resource type="Texture2D" uid="uid://o7enu13gvji5" path="res://Assets/Sprites/doc-lance.png" id="6_7t87o"]
[ext_resource type="Texture2D" uid="uid://d75jkoev5v3w" path="res://Assets/Sprites/Particles/circle-64.png" id="8_gufhv"]
[ext_resource type="Material" uid="uid://cbfaqolx1ydvv" path="res://Assets/Sprites/Particles/ParryParticles.tres" id="8_y2qyn"]
[ext_resource type="PackedScene" uid="uid://du5vhccg75nrq" path="res://BoundingBoxes/Hitbox.tscn" id="9_buajm"]
[ext_resource type="Texture2D" uid="uid://cmvh6pc71ir1m" path="res://Assets/Sprites/sword-swing-large.png" id="11_46l1i"]
[ext_resource type="AudioStream" uid="uid://qvthq6tppp63" path="res://Assets/Sounds/whoosh.wav" id="12_85vwu"]
[ext_resource type="AudioStream" uid="uid://cceld51anbm1m" path="res://Assets/Sounds/unsheathe.wav" id="12_khh4e"]
[ext_resource type="AudioStream" uid="uid://c4n7ioxpukdwi" path="res://Assets/Sounds/parry.wav" id="13_p4djk"]
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point_count = 3
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particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(1, 1, 1)
direction = Vector3(0, 1, 0)
spread = 60.0
initial_velocity_min = 8.0
initial_velocity_max = 16.0
gravity = Vector3(0, 0, 0)
scale_min = 2.0
scale_max = 2.0
scale_curve = SubResource("CurveTexture_383y7")
color = Color(0.560784, 0.145098, 0.180392, 1)
[sub_resource type="Animation" id="Animation_b7327"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Anchor:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
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"values": [1.5708]
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tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("SwingSprite:frame")
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tracks/2/type = "value"
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tracks/2/path = NodePath("Anchor:position")
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"values": [Vector2(0, 0)]
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tracks/3/imported = false
tracks/3/enabled = true
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tracks/3/loop_wrap = true
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"transitions": PackedFloat32Array(1, 1, 1),
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tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("SwingSprite:modulate")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
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"update": 0,
"values": [Color(2, 2, 2, 1)]
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[sub_resource type="Animation" id="Animation_ameas"]
resource_name = "anticipate"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Anchor:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
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"values": [Vector2(0, 0), Vector2(-8, 0)]
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tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("UnsheatheSound")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [0.0],
"method": &"play"
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}
[sub_resource type="Animation" id="Animation_6jphj"]
resource_name = "attack"
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Anchor:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.3),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [Vector2(-8, 0), Vector2(8, 0), Vector2(0, 0)]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("SwingSound")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.1),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [0.0],
"method": &"play"
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_tao4k"]
_data = {
"RESET": SubResource("Animation_b7327"),
"anticipate": SubResource("Animation_ameas"),
"attack": SubResource("Animation_6jphj")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rrgwb"]
size = Vector2(10, 34)
[node name="DocLance" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles", "StateMachine", "Anchor", "HandAnchor")]
y_sort_enabled = true
texture_filter = 3
script = ExtResource("1_1oyma")
Hitbox = NodePath("Hitbox")
AnimationPlayer = NodePath("AnimationPlayer")
AttackTime = 0.2
AttackAnimationDuration = 0.75
ParryParticles = NodePath("Anchor/Node2D/Sprite2D/ParryParticles")
NPCAnticipateTime = 0.3
StateMachine = NodePath("State")
Anchor = NodePath("Anchor")
Damage = 20.0
UseTime = 0.55
Knockback = 64.0
ShouldHideIdle = true
HandAnchor = NodePath("Anchor/Node2D/Sprite2D/Hand")
ItemName = "VSM-93"
Description = "\"Violence. Speed. Momentum.\""
[node name="State" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
script = ExtResource("2_c41ov")
InitialState = NodePath("Idle")
UsedItemStates = Array[NodePath]([NodePath("Attack")])
DeusedItemStates = Array[NodePath]([NodePath("Idle")])
[node name="Idle" type="Node" parent="State" node_paths=PackedStringArray("UseState", "Sword")]
script = ExtResource("3_sxffm")
UseState = NodePath("../Anticipate")
Sword = NodePath("../..")
[node name="Anticipate" type="Node" parent="State" node_paths=PackedStringArray("Sword", "AttackState")]
script = ExtResource("4_t7af2")
Sword = NodePath("../..")
AttackState = NodePath("../Attack")
[node name="Attack" type="Node" parent="State" node_paths=PackedStringArray("Sword", "IdleState")]
script = ExtResource("5_i5v42")
Sword = NodePath("../..")
IdleState = NodePath("../Idle")
[node name="Anchor" type="Node2D" parent="."]
y_sort_enabled = true
rotation = 1.5708
[node name="Node2D" type="Node2D" parent="Anchor"]
y_sort_enabled = true
position = Vector2(-4, 0)
[node name="Sprite2D" type="Sprite2D" parent="Anchor/Node2D"]
y_sort_enabled = true
position = Vector2(0, -8)
texture = ExtResource("6_7t87o")
[node name="ParryParticles" type="GPUParticles2D" parent="Anchor/Node2D/Sprite2D"]
modulate = Color(1.2, 1.2, 1.2, 1)
position = Vector2(0, -3)
rotation = 0.785398
emitting = false
amount = 16
process_material = ExtResource("8_y2qyn")
texture = ExtResource("8_gufhv")
lifetime = 2.0
one_shot = true
explosiveness = 1.0
[node name="GPUParticles2D" type="GPUParticles2D" parent="Anchor/Node2D/Sprite2D"]
position = Vector2(-2.28882e-05, -6)
amount = 4
process_material = SubResource("ParticleProcessMaterial_duy55")
lifetime = 0.25
[node name="Hand" type="Sprite2D" parent="Anchor/Node2D/Sprite2D"]
position = Vector2(-2.52724e-05, 7)
rotation = 1.5708
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_tao4k")
}
[node name="Hitbox" parent="." instance=ExtResource("9_buajm")]
position = Vector2(16, -4)
IsDisabled = true
[node name="CollisionShape2D" parent="Hitbox" index="0"]
position = Vector2(1, 0)
rotation = 1.5708
shape = SubResource("RectangleShape2D_rrgwb")
disabled = true
[node name="SwingSprite" type="Sprite2D" parent="."]
modulate = Color(2, 2, 2, 1)
texture = ExtResource("11_46l1i")
offset = Vector2(8, 0)
hframes = 5
[node name="SwingSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("12_85vwu")
max_distance = 256.0
[node name="ParrySound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("13_p4djk")
max_distance = 256.0
[node name="UnsheatheSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("12_khh4e")
[editable path="Hitbox"]