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using Godot;
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namespace SupaLidlGame.Extensions
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{
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public static class Node2DExtensions
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{
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public static void RayCast(this Node2D node, Vector2 ray)
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{
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//var spaceState = node.GetWorld2d().DirectSpaceState;
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//var result = spaceState.IntersectRay();
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}
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}
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}
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