SupaLidlGame/Entities/Campfire.tscn

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[gd_scene load_steps=11 format=3 uid="uid://dhl071rj5wyvx"]
[ext_resource type="Texture2D" uid="uid://yqet0b22i70d" path="res://Assets/Sprites/campfire.png" id="1_7eor7"]
[ext_resource type="Script" path="res://Entities/Campfire.cs" id="1_w4gfp"]
[ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="3_lm3vq"]
[sub_resource type="AtlasTexture" id="AtlasTexture_68qj1"]
atlas = ExtResource("1_7eor7")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_rt0be"]
atlas = ExtResource("1_7eor7")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_0embb"]
atlas = ExtResource("1_7eor7")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_victi"]
atlas = ExtResource("1_7eor7")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jg745"]
atlas = ExtResource("1_7eor7")
region = Rect2(64, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_o6lfi"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_68qj1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rt0be")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0embb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_victi")
}],
"loop": true,
"name": &"active",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jg745")
}],
"loop": true,
"name": &"default",
"speed": 8.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ubam4"]
size = Vector2(16, 4)
[node name="Campfire" type="StaticBody2D"]
texture_filter = 3
position = Vector2(0, -8)
script = ExtResource("1_w4gfp")
[node name="Sprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_o6lfi")
frame_progress = 0.387757
[node name="PointLight2D" type="PointLight2D" parent="."]
color = Color(0.996078, 0.780392, 0.615686, 1)
energy = 2.0
blend_mode = 2
texture = ExtResource("3_lm3vq")
texture_scale = 0.25
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 6)
shape = SubResource("RectangleShape2D_ubam4")