SupaLidlGame/State
HumanoidSandvichDispenser b687b49e52
Implement all current work-in-progress features (#43)
* Add WIP vendors

* Add TimerExtensions

* chore: Update dialogue manager version

* Add Inventory.EquippedItem signal

* Move files to UI.Inventory namespace

* Modify Hotbar and InventorySlot organization

Made InventorySlot a bit more modular.

* Modify hotbar icons

* Implement request to display shop

* Add forsenLevel placeholder icon

* Add shop UI

* Update UI to use theme and click through

* Update item metadata

Added placeholder icons for items without an icon.

* Add Snus Dealer example vendor NPC

* Implement factions with bitflags instead

* Fix typo in Doc dialogue

* Hide and show shop menu

* Add shaders

* Add newline to console output

* Add modal interface

* wip: new sprites

* Add new tileset

* wip: Redesign Depths of the Arena

* Change tiles

* Implement igniting bow arrows

* Add bow alt-fire ability

* Update Arena redesign

* Add Doc summon sounds

* Add inventory menu

* Add glow to effects

* Add some props to ArenaExterior

* Add alt fire to RangedIdleState

* Add keybinds for inventory menu

* Make arrows remain on fire if bow was set on fire

* Redesign Arena

* Add Sword effects and self knockback

* Update lighting effects

* Add wait/delay for Doc to exit when attacking

* Modify UI
2024-09-16 12:33:29 -07:00
..
Character Implement all current work-in-progress features (#43) 2024-09-16 12:33:29 -07:00
Global Add Get and Set methods for MapState 2024-06-06 09:22:26 -07:00
Health campfire wip 2023-06-06 18:39:23 -07:00
NPC Implement all current work-in-progress features (#43) 2024-09-16 12:33:29 -07:00
Thinker Implement Vendor NPCs (#37) 2024-06-04 22:12:01 -07:00
Weapon Implement all current work-in-progress features (#43) 2024-09-16 12:33:29 -07:00
IState.cs refactor file scoped namespace 2023-06-03 18:21:46 -07:00
StateMachine.cs clean up & some documentation 2023-08-31 19:03:30 -07:00