1898 lines
79 KiB
Plaintext
1898 lines
79 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://clwv2owvk6abe"]
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[ext_resource type="Texture2D" uid="uid://gm2pcnfg7h8j" path="res://Assets/Sprites/tileset.png" id="1_dubab"]
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[ext_resource type="Script" path="res://Scenes/Map.cs" id="2_4m0a1"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1pa1q"]
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texture = ExtResource("1_dubab")
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_1/angular_velocity = 0.0
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_1/angular_velocity = 0.0
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_1/angular_velocity = 0.0
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_1/angular_velocity = 0.0
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_1/angular_velocity = 0.0
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5:0/0 = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_1/angular_velocity = 0.0
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6:0/0 = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_1/angular_velocity = 0.0
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10:0/0 = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_1/angular_velocity = 0.0
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11:0/0 = 0
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11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_1/angular_velocity = 0.0
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12:0/0 = 0
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_0/angular_velocity = 0.0
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12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_1/angular_velocity = 0.0
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13:0/0 = 0
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_1/angular_velocity = 0.0
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14:0/0 = 0
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14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:0/0/physics_layer_0/angular_velocity = 0.0
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14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:0/0/physics_layer_1/angular_velocity = 0.0
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15:0/0 = 0
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15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:0/0/physics_layer_0/angular_velocity = 0.0
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15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:0/0/physics_layer_1/angular_velocity = 0.0
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16:0/0 = 0
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16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:0/0/physics_layer_0/angular_velocity = 0.0
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16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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16:0/0/physics_layer_1/angular_velocity = 0.0
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17:0/0 = 0
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17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:0/0/physics_layer_0/angular_velocity = 0.0
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17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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17:0/0/physics_layer_1/angular_velocity = 0.0
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18:0/0 = 0
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18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:0/0/physics_layer_0/angular_velocity = 0.0
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18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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18:0/0/physics_layer_1/angular_velocity = 0.0
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19:0/0 = 0
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19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:0/0/physics_layer_0/angular_velocity = 0.0
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19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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19:0/0/physics_layer_1/angular_velocity = 0.0
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20:0/0 = 0
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20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:0/0/physics_layer_0/angular_velocity = 0.0
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20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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20:0/0/physics_layer_1/angular_velocity = 0.0
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21:0/0 = 0
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21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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21:0/0/physics_layer_0/angular_velocity = 0.0
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21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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21:0/0/physics_layer_1/angular_velocity = 0.0
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22:0/0 = 0
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22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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22:0/0/physics_layer_0/angular_velocity = 0.0
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22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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22:0/0/physics_layer_1/angular_velocity = 0.0
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23:0/0 = 0
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23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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23:0/0/physics_layer_0/angular_velocity = 0.0
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23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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23:0/0/physics_layer_1/angular_velocity = 0.0
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24:0/0 = 0
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24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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24:0/0/physics_layer_0/angular_velocity = 0.0
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24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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24:0/0/physics_layer_1/angular_velocity = 0.0
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25:0/0 = 0
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25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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25:0/0/physics_layer_0/angular_velocity = 0.0
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25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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25:0/0/physics_layer_1/angular_velocity = 0.0
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26:0/0 = 0
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26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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26:0/0/physics_layer_0/angular_velocity = 0.0
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26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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26:0/0/physics_layer_1/angular_velocity = 0.0
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0:1/0 = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_1/angular_velocity = 0.0
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2:1/0 = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_1/angular_velocity = 0.0
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3:1/0 = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_1/angular_velocity = 0.0
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_1/angular_velocity = 0.0
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_1/angular_velocity = 0.0
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6:1/0 = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_1/angular_velocity = 0.0
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10:1/0 = 0
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10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:1/0/physics_layer_0/angular_velocity = 0.0
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10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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10:1/0/physics_layer_1/angular_velocity = 0.0
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11:1/0 = 0
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11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:1/0/physics_layer_0/angular_velocity = 0.0
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11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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11:1/0/physics_layer_1/angular_velocity = 0.0
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12:1/0 = 0
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12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:1/0/physics_layer_0/angular_velocity = 0.0
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12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:1/0/physics_layer_1/angular_velocity = 0.0
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13:1/0 = 0
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13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:1/0/physics_layer_0/angular_velocity = 0.0
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13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:1/0/physics_layer_1/angular_velocity = 0.0
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15:1/0 = 0
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15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:1/0/physics_layer_0/angular_velocity = 0.0
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|
15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:1/0/physics_layer_1/angular_velocity = 0.0
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16:1/0 = 0
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16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:1/0/physics_layer_0/angular_velocity = 0.0
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16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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16:1/0/physics_layer_1/angular_velocity = 0.0
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17:1/0 = 0
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17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:1/0/physics_layer_0/angular_velocity = 0.0
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|
17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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17:1/0/physics_layer_1/angular_velocity = 0.0
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18:1/0 = 0
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18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:1/0/physics_layer_0/angular_velocity = 0.0
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18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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18:1/0/physics_layer_1/angular_velocity = 0.0
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19:1/0 = 0
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19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:1/0/physics_layer_0/angular_velocity = 0.0
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|
19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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19:1/0/physics_layer_1/angular_velocity = 0.0
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21:1/0 = 0
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21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
21:1/0/physics_layer_0/angular_velocity = 0.0
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|
21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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21:1/0/physics_layer_1/angular_velocity = 0.0
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22:1/0 = 0
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22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
22:1/0/physics_layer_0/angular_velocity = 0.0
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|
22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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22:1/0/physics_layer_1/angular_velocity = 0.0
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23:1/0 = 0
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23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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23:1/0/physics_layer_0/angular_velocity = 0.0
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23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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23:1/0/physics_layer_1/angular_velocity = 0.0
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24:1/0 = 0
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24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
24:1/0/physics_layer_0/angular_velocity = 0.0
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|
24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
24:1/0/physics_layer_1/angular_velocity = 0.0
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25:1/0 = 0
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25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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25:1/0/physics_layer_0/angular_velocity = 0.0
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|
25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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25:1/0/physics_layer_1/angular_velocity = 0.0
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26:1/0 = 0
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26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
26:1/0/physics_layer_0/angular_velocity = 0.0
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|
26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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26:1/0/physics_layer_1/angular_velocity = 0.0
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|
0:2/0 = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
0:2/0/physics_layer_0/angular_velocity = 0.0
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|
0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
0:2/0/physics_layer_1/angular_velocity = 0.0
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|
1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
1:2/0/physics_layer_0/angular_velocity = 0.0
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|
1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
1:2/0/physics_layer_1/angular_velocity = 0.0
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|
2:2/0 = 0
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|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_1/angular_velocity = 0.0
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|
3:2/0 = 0
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|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_1/angular_velocity = 0.0
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|
4:2/0 = 0
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|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
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|
4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
4:2/0/physics_layer_1/angular_velocity = 0.0
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|
5:2/0 = 0
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|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_1/angular_velocity = 0.0
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|
6:2/0 = 0
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|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_1/angular_velocity = 0.0
|
|
10:2/0 = 0
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|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_1/angular_velocity = 0.0
|
|
11:2/0 = 0
|
|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
|
11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:2/0/physics_layer_1/angular_velocity = 0.0
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|
12:2/0 = 0
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|
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:2/0/physics_layer_0/angular_velocity = 0.0
|
|
12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:2/0/physics_layer_1/angular_velocity = 0.0
|
|
13:2/0 = 0
|
|
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_0/angular_velocity = 0.0
|
|
13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_1/angular_velocity = 0.0
|
|
14:2/0 = 0
|
|
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_0/angular_velocity = 0.0
|
|
14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_1/angular_velocity = 0.0
|
|
15:2/0 = 0
|
|
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:2/0/physics_layer_0/angular_velocity = 0.0
|
|
15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:2/0/physics_layer_1/angular_velocity = 0.0
|
|
16:2/0 = 0
|
|
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:2/0/physics_layer_0/angular_velocity = 0.0
|
|
16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:2/0/physics_layer_1/angular_velocity = 0.0
|
|
17:2/0 = 0
|
|
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_0/angular_velocity = 0.0
|
|
17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_1/angular_velocity = 0.0
|
|
18:2/0 = 0
|
|
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:2/0/physics_layer_0/angular_velocity = 0.0
|
|
18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:2/0/physics_layer_1/angular_velocity = 0.0
|
|
19:2/0 = 0
|
|
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:2/0/physics_layer_0/angular_velocity = 0.0
|
|
19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:2/0/physics_layer_1/angular_velocity = 0.0
|
|
20:2/0 = 0
|
|
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:2/0/physics_layer_0/angular_velocity = 0.0
|
|
20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:2/0/physics_layer_1/angular_velocity = 0.0
|
|
21:2/0 = 0
|
|
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:2/0/physics_layer_0/angular_velocity = 0.0
|
|
21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:2/0/physics_layer_1/angular_velocity = 0.0
|
|
22:2/0 = 0
|
|
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:2/0/physics_layer_0/angular_velocity = 0.0
|
|
22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:2/0/physics_layer_1/angular_velocity = 0.0
|
|
23:2/0 = 0
|
|
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:2/0/physics_layer_0/angular_velocity = 0.0
|
|
23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:2/0/physics_layer_1/angular_velocity = 0.0
|
|
24:2/0 = 0
|
|
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:2/0/physics_layer_0/angular_velocity = 0.0
|
|
24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:2/0/physics_layer_1/angular_velocity = 0.0
|
|
0:3/0 = 0
|
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_1/angular_velocity = 0.0
|
|
1:3/0 = 0
|
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_1/angular_velocity = 0.0
|
|
2:3/0 = 0
|
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_1/angular_velocity = 0.0
|
|
3:3/0 = 0
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_1/angular_velocity = 0.0
|
|
4:3/0 = 0
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_1/angular_velocity = 0.0
|
|
5:3/0 = 0
|
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_1/angular_velocity = 0.0
|
|
6:3/0 = 0
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_1/angular_velocity = 0.0
|
|
7:3/size_in_atlas = Vector2i(1, 2)
|
|
7:3/0 = 0
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, 8, 2, 8, 12, -8, 12)
|
|
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_1/angular_velocity = 0.0
|
|
8:3/0 = 0
|
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_1/angular_velocity = 0.0
|
|
9:3/0 = 0
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_1/angular_velocity = 0.0
|
|
10:3/0 = 0
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_1/angular_velocity = 0.0
|
|
11:3/0 = 0
|
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
|
11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_1/angular_velocity = 0.0
|
|
12:3/0 = 0
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_1/angular_velocity = 0.0
|
|
13:3/0 = 0
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_1/angular_velocity = 0.0
|
|
14:3/0 = 0
|
|
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_0/angular_velocity = 0.0
|
|
14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_1/angular_velocity = 0.0
|
|
15:3/0 = 0
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_1/angular_velocity = 0.0
|
|
16:3/0 = 0
|
|
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:3/0/physics_layer_0/angular_velocity = 0.0
|
|
16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:3/0/physics_layer_1/angular_velocity = 0.0
|
|
17:3/0 = 0
|
|
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:3/0/physics_layer_0/angular_velocity = 0.0
|
|
17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:3/0/physics_layer_1/angular_velocity = 0.0
|
|
18:3/0 = 0
|
|
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:3/0/physics_layer_0/angular_velocity = 0.0
|
|
18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:3/0/physics_layer_1/angular_velocity = 0.0
|
|
19:3/0 = 0
|
|
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:3/0/physics_layer_0/angular_velocity = 0.0
|
|
19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:3/0/physics_layer_1/angular_velocity = 0.0
|
|
20:3/0 = 0
|
|
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:3/0/physics_layer_0/angular_velocity = 0.0
|
|
20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:3/0/physics_layer_1/angular_velocity = 0.0
|
|
21:3/0 = 0
|
|
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:3/0/physics_layer_0/angular_velocity = 0.0
|
|
21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:3/0/physics_layer_1/angular_velocity = 0.0
|
|
22:3/0 = 0
|
|
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:3/0/physics_layer_0/angular_velocity = 0.0
|
|
22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:3/0/physics_layer_1/angular_velocity = 0.0
|
|
23:3/0 = 0
|
|
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:3/0/physics_layer_0/angular_velocity = 0.0
|
|
23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:3/0/physics_layer_1/angular_velocity = 0.0
|
|
24:3/0 = 0
|
|
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:3/0/physics_layer_0/angular_velocity = 0.0
|
|
24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:3/0/physics_layer_1/angular_velocity = 0.0
|
|
25:3/0 = 0
|
|
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:3/0/physics_layer_0/angular_velocity = 0.0
|
|
25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:3/0/physics_layer_1/angular_velocity = 0.0
|
|
27:3/0 = 0
|
|
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:3/0/physics_layer_0/angular_velocity = 0.0
|
|
27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:3/0/physics_layer_1/angular_velocity = 0.0
|
|
0:4/0 = 0
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_1/angular_velocity = 0.0
|
|
2:4/0 = 0
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_1/angular_velocity = 0.0
|
|
3:4/0 = 0
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_1/angular_velocity = 0.0
|
|
4:4/0 = 0
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_1/angular_velocity = 0.0
|
|
5:4/0 = 0
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_1/angular_velocity = 0.0
|
|
6:4/0 = 0
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1, 8, -1, 8, 8, -8, 8)
|
|
6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_1/angular_velocity = 0.0
|
|
8:4/0 = 0
|
|
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_0/angular_velocity = 0.0
|
|
8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_1/angular_velocity = 0.0
|
|
9:4/0 = 0
|
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
|
9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_1/angular_velocity = 0.0
|
|
10:4/0 = 0
|
|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_0/angular_velocity = 0.0
|
|
10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_1/angular_velocity = 0.0
|
|
11:4/0 = 0
|
|
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_0/angular_velocity = 0.0
|
|
11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_1/angular_velocity = 0.0
|
|
12:4/0 = 0
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_1/angular_velocity = 0.0
|
|
13:4/0 = 0
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_1/angular_velocity = 0.0
|
|
14:4/0 = 0
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_1/angular_velocity = 0.0
|
|
15:4/0 = 0
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_1/angular_velocity = 0.0
|
|
16:4/0 = 0
|
|
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:4/0/physics_layer_0/angular_velocity = 0.0
|
|
16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:4/0/physics_layer_1/angular_velocity = 0.0
|
|
17:4/0 = 0
|
|
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:4/0/physics_layer_0/angular_velocity = 0.0
|
|
17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:4/0/physics_layer_1/angular_velocity = 0.0
|
|
18:4/0 = 0
|
|
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:4/0/physics_layer_0/angular_velocity = 0.0
|
|
18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:4/0/physics_layer_1/angular_velocity = 0.0
|
|
19:4/0 = 0
|
|
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:4/0/physics_layer_0/angular_velocity = 0.0
|
|
19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:4/0/physics_layer_1/angular_velocity = 0.0
|
|
20:4/0 = 0
|
|
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:4/0/physics_layer_0/angular_velocity = 0.0
|
|
20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:4/0/physics_layer_1/angular_velocity = 0.0
|
|
22:4/0 = 0
|
|
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:4/0/physics_layer_0/angular_velocity = 0.0
|
|
22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:4/0/physics_layer_1/angular_velocity = 0.0
|
|
23:4/0 = 0
|
|
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:4/0/physics_layer_0/angular_velocity = 0.0
|
|
23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:4/0/physics_layer_1/angular_velocity = 0.0
|
|
24:4/0 = 0
|
|
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:4/0/physics_layer_0/angular_velocity = 0.0
|
|
24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:4/0/physics_layer_1/angular_velocity = 0.0
|
|
27:4/0 = 0
|
|
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:4/0/physics_layer_0/angular_velocity = 0.0
|
|
27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:4/0/physics_layer_1/angular_velocity = 0.0
|
|
0:5/0 = 0
|
|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_1/angular_velocity = 0.0
|
|
1:5/0 = 0
|
|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_1/angular_velocity = 0.0
|
|
2:5/0 = 0
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_1/angular_velocity = 0.0
|
|
3:5/0 = 0
|
|
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_0/angular_velocity = 0.0
|
|
3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_1/angular_velocity = 0.0
|
|
4:5/0 = 0
|
|
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_0/angular_velocity = 0.0
|
|
4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_1/angular_velocity = 0.0
|
|
5:5/0 = 0
|
|
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_0/angular_velocity = 0.0
|
|
5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_1/angular_velocity = 0.0
|
|
6:5/0 = 0
|
|
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_0/angular_velocity = 0.0
|
|
6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_1/angular_velocity = 0.0
|
|
7:5/0 = 0
|
|
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_0/angular_velocity = 0.0
|
|
7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_1/angular_velocity = 0.0
|
|
8:5/0 = 0
|
|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_0/angular_velocity = 0.0
|
|
8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_1/angular_velocity = 0.0
|
|
9:5/0 = 0
|
|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_0/angular_velocity = 0.0
|
|
9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_1/angular_velocity = 0.0
|
|
10:5/0 = 0
|
|
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_0/angular_velocity = 0.0
|
|
10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_1/angular_velocity = 0.0
|
|
11:5/0 = 0
|
|
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_0/angular_velocity = 0.0
|
|
11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_1/angular_velocity = 0.0
|
|
12:5/0 = 0
|
|
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_0/angular_velocity = 0.0
|
|
12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_1/angular_velocity = 0.0
|
|
13:5/0 = 0
|
|
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_0/angular_velocity = 0.0
|
|
13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_1/angular_velocity = 0.0
|
|
14:5/0 = 0
|
|
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_0/angular_velocity = 0.0
|
|
14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_1/angular_velocity = 0.0
|
|
15:5/0 = 0
|
|
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_0/angular_velocity = 0.0
|
|
15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_1/angular_velocity = 0.0
|
|
16:5/0 = 0
|
|
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:5/0/physics_layer_0/angular_velocity = 0.0
|
|
16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:5/0/physics_layer_1/angular_velocity = 0.0
|
|
17:5/0 = 0
|
|
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:5/0/physics_layer_0/angular_velocity = 0.0
|
|
17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:5/0/physics_layer_1/angular_velocity = 0.0
|
|
18:5/0 = 0
|
|
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:5/0/physics_layer_0/angular_velocity = 0.0
|
|
18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:5/0/physics_layer_1/angular_velocity = 0.0
|
|
19:5/0 = 0
|
|
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:5/0/physics_layer_0/angular_velocity = 0.0
|
|
19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:5/0/physics_layer_1/angular_velocity = 0.0
|
|
20:5/0 = 0
|
|
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:5/0/physics_layer_0/angular_velocity = 0.0
|
|
20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:5/0/physics_layer_1/angular_velocity = 0.0
|
|
21:5/0 = 0
|
|
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:5/0/physics_layer_0/angular_velocity = 0.0
|
|
21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:5/0/physics_layer_1/angular_velocity = 0.0
|
|
22:5/0 = 0
|
|
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:5/0/physics_layer_0/angular_velocity = 0.0
|
|
22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:5/0/physics_layer_1/angular_velocity = 0.0
|
|
23:5/0 = 0
|
|
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:5/0/physics_layer_0/angular_velocity = 0.0
|
|
23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:5/0/physics_layer_1/angular_velocity = 0.0
|
|
24:5/0 = 0
|
|
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:5/0/physics_layer_0/angular_velocity = 0.0
|
|
24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:5/0/physics_layer_1/angular_velocity = 0.0
|
|
25:5/0 = 0
|
|
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:5/0/physics_layer_0/angular_velocity = 0.0
|
|
25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:5/0/physics_layer_1/angular_velocity = 0.0
|
|
26:5/0 = 0
|
|
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:5/0/physics_layer_0/angular_velocity = 0.0
|
|
26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:5/0/physics_layer_1/angular_velocity = 0.0
|
|
27:5/0 = 0
|
|
27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:5/0/physics_layer_0/angular_velocity = 0.0
|
|
27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:5/0/physics_layer_1/angular_velocity = 0.0
|
|
0:6/0 = 0
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_1/angular_velocity = 0.0
|
|
1:6/0 = 0
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_1/angular_velocity = 0.0
|
|
2:6/0 = 0
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_1/angular_velocity = 0.0
|
|
3:6/0 = 0
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_1/angular_velocity = 0.0
|
|
4:6/0 = 0
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_1/angular_velocity = 0.0
|
|
5:6/0 = 0
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_1/angular_velocity = 0.0
|
|
6:6/0 = 0
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_1/angular_velocity = 0.0
|
|
7:6/0 = 0
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_1/angular_velocity = 0.0
|
|
8:6/0 = 0
|
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
|
8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_1/angular_velocity = 0.0
|
|
9:6/0 = 0
|
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_0/angular_velocity = 0.0
|
|
9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_1/angular_velocity = 0.0
|
|
10:6/0 = 0
|
|
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_0/angular_velocity = 0.0
|
|
10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_1/angular_velocity = 0.0
|
|
11:6/0 = 0
|
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_0/angular_velocity = 0.0
|
|
11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_1/angular_velocity = 0.0
|
|
12:6/0 = 0
|
|
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:6/0/physics_layer_0/angular_velocity = 0.0
|
|
12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:6/0/physics_layer_1/angular_velocity = 0.0
|
|
13:6/0 = 0
|
|
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_0/angular_velocity = 0.0
|
|
13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_1/angular_velocity = 0.0
|
|
14:6/0 = 0
|
|
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_0/angular_velocity = 0.0
|
|
14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_1/angular_velocity = 0.0
|
|
15:6/0 = 0
|
|
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_0/angular_velocity = 0.0
|
|
15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_1/angular_velocity = 0.0
|
|
16:6/0 = 0
|
|
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:6/0/physics_layer_0/angular_velocity = 0.0
|
|
16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:6/0/physics_layer_1/angular_velocity = 0.0
|
|
17:6/0 = 0
|
|
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:6/0/physics_layer_0/angular_velocity = 0.0
|
|
17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:6/0/physics_layer_1/angular_velocity = 0.0
|
|
18:6/0 = 0
|
|
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:6/0/physics_layer_0/angular_velocity = 0.0
|
|
18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:6/0/physics_layer_1/angular_velocity = 0.0
|
|
19:6/0 = 0
|
|
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:6/0/physics_layer_0/angular_velocity = 0.0
|
|
19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:6/0/physics_layer_1/angular_velocity = 0.0
|
|
20:6/0 = 0
|
|
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:6/0/physics_layer_0/angular_velocity = 0.0
|
|
20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:6/0/physics_layer_1/angular_velocity = 0.0
|
|
21:6/0 = 0
|
|
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:6/0/physics_layer_0/angular_velocity = 0.0
|
|
21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:6/0/physics_layer_1/angular_velocity = 0.0
|
|
22:6/0 = 0
|
|
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:6/0/physics_layer_0/angular_velocity = 0.0
|
|
22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:6/0/physics_layer_1/angular_velocity = 0.0
|
|
23:6/0 = 0
|
|
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:6/0/physics_layer_0/angular_velocity = 0.0
|
|
23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:6/0/physics_layer_1/angular_velocity = 0.0
|
|
24:6/0 = 0
|
|
24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:6/0/physics_layer_0/angular_velocity = 0.0
|
|
24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:6/0/physics_layer_1/angular_velocity = 0.0
|
|
25:6/0 = 0
|
|
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:6/0/physics_layer_0/angular_velocity = 0.0
|
|
25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:6/0/physics_layer_1/angular_velocity = 0.0
|
|
26:6/0 = 0
|
|
26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:6/0/physics_layer_0/angular_velocity = 0.0
|
|
26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:6/0/physics_layer_1/angular_velocity = 0.0
|
|
27:6/0 = 0
|
|
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:6/0/physics_layer_0/angular_velocity = 0.0
|
|
27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:6/0/physics_layer_1/angular_velocity = 0.0
|
|
0:7/0 = 0
|
|
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_0/angular_velocity = 0.0
|
|
0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_1/angular_velocity = 0.0
|
|
1:7/0 = 0
|
|
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_0/angular_velocity = 0.0
|
|
1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_1/angular_velocity = 0.0
|
|
2:7/0 = 0
|
|
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_0/angular_velocity = 0.0
|
|
2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_1/angular_velocity = 0.0
|
|
3:7/0 = 0
|
|
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_0/angular_velocity = 0.0
|
|
3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_1/angular_velocity = 0.0
|
|
4:7/0 = 0
|
|
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_0/angular_velocity = 0.0
|
|
4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_1/angular_velocity = 0.0
|
|
5:7/0 = 0
|
|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_0/angular_velocity = 0.0
|
|
5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_1/angular_velocity = 0.0
|
|
6:7/0 = 0
|
|
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_0/angular_velocity = 0.0
|
|
6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_1/angular_velocity = 0.0
|
|
7:7/0 = 0
|
|
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_0/angular_velocity = 0.0
|
|
7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_1/angular_velocity = 0.0
|
|
8:7/0 = 0
|
|
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_0/angular_velocity = 0.0
|
|
8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_1/angular_velocity = 0.0
|
|
9:7/0 = 0
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_1/angular_velocity = 0.0
|
|
10:7/0 = 0
|
|
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_0/angular_velocity = 0.0
|
|
10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_1/angular_velocity = 0.0
|
|
11:7/0 = 0
|
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
|
11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_1/angular_velocity = 0.0
|
|
12:7/0 = 0
|
|
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:7/0/physics_layer_0/angular_velocity = 0.0
|
|
12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:7/0/physics_layer_1/angular_velocity = 0.0
|
|
13:7/0 = 0
|
|
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:7/0/physics_layer_0/angular_velocity = 0.0
|
|
13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:7/0/physics_layer_1/angular_velocity = 0.0
|
|
14:7/0 = 0
|
|
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:7/0/physics_layer_0/angular_velocity = 0.0
|
|
14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:7/0/physics_layer_1/angular_velocity = 0.0
|
|
15:7/0 = 0
|
|
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:7/0/physics_layer_0/angular_velocity = 0.0
|
|
15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:7/0/physics_layer_1/angular_velocity = 0.0
|
|
16:7/0 = 0
|
|
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:7/0/physics_layer_0/angular_velocity = 0.0
|
|
16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:7/0/physics_layer_1/angular_velocity = 0.0
|
|
17:7/0 = 0
|
|
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:7/0/physics_layer_0/angular_velocity = 0.0
|
|
17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:7/0/physics_layer_1/angular_velocity = 0.0
|
|
18:7/0 = 0
|
|
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:7/0/physics_layer_0/angular_velocity = 0.0
|
|
18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:7/0/physics_layer_1/angular_velocity = 0.0
|
|
19:7/0 = 0
|
|
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:7/0/physics_layer_0/angular_velocity = 0.0
|
|
19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:7/0/physics_layer_1/angular_velocity = 0.0
|
|
21:7/0 = 0
|
|
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:7/0/physics_layer_0/angular_velocity = 0.0
|
|
21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:7/0/physics_layer_1/angular_velocity = 0.0
|
|
22:7/0 = 0
|
|
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:7/0/physics_layer_0/angular_velocity = 0.0
|
|
22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:7/0/physics_layer_1/angular_velocity = 0.0
|
|
23:7/0 = 0
|
|
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:7/0/physics_layer_0/angular_velocity = 0.0
|
|
23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:7/0/physics_layer_1/angular_velocity = 0.0
|
|
24:7/0 = 0
|
|
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:7/0/physics_layer_0/angular_velocity = 0.0
|
|
24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:7/0/physics_layer_1/angular_velocity = 0.0
|
|
25:7/0 = 0
|
|
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:7/0/physics_layer_0/angular_velocity = 0.0
|
|
25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:7/0/physics_layer_1/angular_velocity = 0.0
|
|
26:7/0 = 0
|
|
26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:7/0/physics_layer_0/angular_velocity = 0.0
|
|
26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:7/0/physics_layer_1/angular_velocity = 0.0
|
|
27:7/0 = 0
|
|
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:7/0/physics_layer_0/angular_velocity = 0.0
|
|
27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:7/0/physics_layer_1/angular_velocity = 0.0
|
|
0:8/0 = 0
|
|
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_0/angular_velocity = 0.0
|
|
0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_1/angular_velocity = 0.0
|
|
1:8/0 = 0
|
|
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_0/angular_velocity = 0.0
|
|
1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_1/angular_velocity = 0.0
|
|
2:8/0 = 0
|
|
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_0/angular_velocity = 0.0
|
|
2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_1/angular_velocity = 0.0
|
|
3:8/0 = 0
|
|
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_0/angular_velocity = 0.0
|
|
3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_1/angular_velocity = 0.0
|
|
4:8/0 = 0
|
|
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_0/angular_velocity = 0.0
|
|
4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_1/angular_velocity = 0.0
|
|
5:8/0 = 0
|
|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_0/angular_velocity = 0.0
|
|
5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_1/angular_velocity = 0.0
|
|
6:8/0 = 0
|
|
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_0/angular_velocity = 0.0
|
|
6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_1/angular_velocity = 0.0
|
|
7:8/0 = 0
|
|
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_0/angular_velocity = 0.0
|
|
7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_1/angular_velocity = 0.0
|
|
8:8/0 = 0
|
|
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_0/angular_velocity = 0.0
|
|
8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_1/angular_velocity = 0.0
|
|
9:8/0 = 0
|
|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_0/angular_velocity = 0.0
|
|
9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_1/angular_velocity = 0.0
|
|
10:8/0 = 0
|
|
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_0/angular_velocity = 0.0
|
|
10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_1/angular_velocity = 0.0
|
|
12:8/0 = 0
|
|
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:8/0/physics_layer_0/angular_velocity = 0.0
|
|
12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:8/0/physics_layer_1/angular_velocity = 0.0
|
|
13:8/0 = 0
|
|
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:8/0/physics_layer_0/angular_velocity = 0.0
|
|
13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:8/0/physics_layer_1/angular_velocity = 0.0
|
|
14:8/0 = 0
|
|
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:8/0/physics_layer_0/angular_velocity = 0.0
|
|
14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:8/0/physics_layer_1/angular_velocity = 0.0
|
|
15:8/0 = 0
|
|
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_0/angular_velocity = 0.0
|
|
15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_1/angular_velocity = 0.0
|
|
16:8/0 = 0
|
|
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:8/0/physics_layer_0/angular_velocity = 0.0
|
|
16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:8/0/physics_layer_1/angular_velocity = 0.0
|
|
17:8/0 = 0
|
|
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:8/0/physics_layer_0/angular_velocity = 0.0
|
|
17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:8/0/physics_layer_1/angular_velocity = 0.0
|
|
18:8/0 = 0
|
|
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:8/0/physics_layer_0/angular_velocity = 0.0
|
|
18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:8/0/physics_layer_1/angular_velocity = 0.0
|
|
19:8/0 = 0
|
|
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:8/0/physics_layer_0/angular_velocity = 0.0
|
|
19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:8/0/physics_layer_1/angular_velocity = 0.0
|
|
20:8/0 = 0
|
|
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:8/0/physics_layer_0/angular_velocity = 0.0
|
|
20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:8/0/physics_layer_1/angular_velocity = 0.0
|
|
21:8/0 = 0
|
|
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:8/0/physics_layer_0/angular_velocity = 0.0
|
|
21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:8/0/physics_layer_1/angular_velocity = 0.0
|
|
22:8/0 = 0
|
|
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:8/0/physics_layer_0/angular_velocity = 0.0
|
|
22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:8/0/physics_layer_1/angular_velocity = 0.0
|
|
23:8/0 = 0
|
|
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:8/0/physics_layer_0/angular_velocity = 0.0
|
|
23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:8/0/physics_layer_1/angular_velocity = 0.0
|
|
24:8/0 = 0
|
|
24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:8/0/physics_layer_0/angular_velocity = 0.0
|
|
24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:8/0/physics_layer_1/angular_velocity = 0.0
|
|
25:8/0 = 0
|
|
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:8/0/physics_layer_0/angular_velocity = 0.0
|
|
25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:8/0/physics_layer_1/angular_velocity = 0.0
|
|
26:8/0 = 0
|
|
26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:8/0/physics_layer_0/angular_velocity = 0.0
|
|
26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:8/0/physics_layer_1/angular_velocity = 0.0
|
|
27:8/0 = 0
|
|
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:8/0/physics_layer_0/angular_velocity = 0.0
|
|
27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:8/0/physics_layer_1/angular_velocity = 0.0
|
|
0:9/0 = 0
|
|
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:9/0/physics_layer_0/angular_velocity = 0.0
|
|
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:9/0/physics_layer_1/angular_velocity = 0.0
|
|
1:9/0 = 0
|
|
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_0/angular_velocity = 0.0
|
|
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8)
|
|
1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_1/angular_velocity = 0.0
|
|
2:9/0 = 0
|
|
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_0/angular_velocity = 0.0
|
|
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_1/angular_velocity = 0.0
|
|
3:9/0 = 0
|
|
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_0/angular_velocity = 0.0
|
|
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_1/angular_velocity = 0.0
|
|
4:9/0 = 0
|
|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_0/angular_velocity = 0.0
|
|
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_1/angular_velocity = 0.0
|
|
5:9/0 = 0
|
|
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_0/angular_velocity = 0.0
|
|
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_1/angular_velocity = 0.0
|
|
6:9/0 = 0
|
|
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:9/0/physics_layer_0/angular_velocity = 0.0
|
|
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:9/0/physics_layer_1/angular_velocity = 0.0
|
|
7:9/0 = 0
|
|
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:9/0/physics_layer_0/angular_velocity = 0.0
|
|
7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:9/0/physics_layer_1/angular_velocity = 0.0
|
|
8:9/0 = 0
|
|
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_0/angular_velocity = 0.0
|
|
8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_1/angular_velocity = 0.0
|
|
9:9/0 = 0
|
|
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_1/angular_velocity = 0.0
|
|
10:9/0 = 0
|
|
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_0/angular_velocity = 0.0
|
|
10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_1/angular_velocity = 0.0
|
|
11:9/0 = 0
|
|
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:9/0/physics_layer_0/angular_velocity = 0.0
|
|
11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:9/0/physics_layer_1/angular_velocity = 0.0
|
|
12:9/0 = 0
|
|
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_0/angular_velocity = 0.0
|
|
12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_1/angular_velocity = 0.0
|
|
13:9/0 = 0
|
|
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:9/0/physics_layer_0/angular_velocity = 0.0
|
|
13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:9/0/physics_layer_1/angular_velocity = 0.0
|
|
14:9/0 = 0
|
|
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:9/0/physics_layer_0/angular_velocity = 0.0
|
|
14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:9/0/physics_layer_1/angular_velocity = 0.0
|
|
15:9/0 = 0
|
|
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:9/0/physics_layer_0/angular_velocity = 0.0
|
|
15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:9/0/physics_layer_1/angular_velocity = 0.0
|
|
16:9/0 = 0
|
|
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:9/0/physics_layer_0/angular_velocity = 0.0
|
|
16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:9/0/physics_layer_1/angular_velocity = 0.0
|
|
17:9/0 = 0
|
|
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:9/0/physics_layer_0/angular_velocity = 0.0
|
|
17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:9/0/physics_layer_1/angular_velocity = 0.0
|
|
18:9/0 = 0
|
|
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:9/0/physics_layer_0/angular_velocity = 0.0
|
|
18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:9/0/physics_layer_1/angular_velocity = 0.0
|
|
19:9/0 = 0
|
|
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:9/0/physics_layer_0/angular_velocity = 0.0
|
|
19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:9/0/physics_layer_1/angular_velocity = 0.0
|
|
21:9/0 = 0
|
|
21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:9/0/physics_layer_0/angular_velocity = 0.0
|
|
21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:9/0/physics_layer_1/angular_velocity = 0.0
|
|
23:9/0 = 0
|
|
23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:9/0/physics_layer_0/angular_velocity = 0.0
|
|
23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:9/0/physics_layer_1/angular_velocity = 0.0
|
|
24:9/0 = 0
|
|
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:9/0/physics_layer_0/angular_velocity = 0.0
|
|
24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:9/0/physics_layer_1/angular_velocity = 0.0
|
|
25:9/0 = 0
|
|
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:9/0/physics_layer_0/angular_velocity = 0.0
|
|
25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:9/0/physics_layer_1/angular_velocity = 0.0
|
|
26:9/0 = 0
|
|
26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:9/0/physics_layer_0/angular_velocity = 0.0
|
|
26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:9/0/physics_layer_1/angular_velocity = 0.0
|
|
0:10/0 = 0
|
|
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:10/0/physics_layer_0/angular_velocity = 0.0
|
|
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:10/0/physics_layer_1/angular_velocity = 0.0
|
|
1:10/0 = 0
|
|
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_0/angular_velocity = 0.0
|
|
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_1/angular_velocity = 0.0
|
|
2:10/0 = 0
|
|
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_0/angular_velocity = 0.0
|
|
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_1/angular_velocity = 0.0
|
|
3:10/0 = 0
|
|
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_0/angular_velocity = 0.0
|
|
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_1/angular_velocity = 0.0
|
|
4:10/0 = 0
|
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_0/angular_velocity = 0.0
|
|
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_1/angular_velocity = 0.0
|
|
5:10/0 = 0
|
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
|
5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_1/angular_velocity = 0.0
|
|
6:10/0 = 0
|
|
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:10/0/physics_layer_0/angular_velocity = 0.0
|
|
6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:10/0/physics_layer_1/angular_velocity = 0.0
|
|
7:10/0 = 0
|
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
|
7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_1/angular_velocity = 0.0
|
|
8:10/0 = 0
|
|
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_0/angular_velocity = 0.0
|
|
8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_1/angular_velocity = 0.0
|
|
9:10/0 = 0
|
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_1/angular_velocity = 0.0
|
|
10:10/0 = 0
|
|
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_1/angular_velocity = 0.0
|
|
11:10/0 = 0
|
|
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:10/0/physics_layer_0/angular_velocity = 0.0
|
|
11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:10/0/physics_layer_1/angular_velocity = 0.0
|
|
12:10/0 = 0
|
|
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:10/0/physics_layer_0/angular_velocity = 0.0
|
|
12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:10/0/physics_layer_1/angular_velocity = 0.0
|
|
13:10/0 = 0
|
|
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:10/0/physics_layer_0/angular_velocity = 0.0
|
|
13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:10/0/physics_layer_1/angular_velocity = 0.0
|
|
14:10/0 = 0
|
|
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:10/0/physics_layer_0/angular_velocity = 0.0
|
|
14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:10/0/physics_layer_1/angular_velocity = 0.0
|
|
15:10/0 = 0
|
|
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:10/0/physics_layer_0/angular_velocity = 0.0
|
|
15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:10/0/physics_layer_1/angular_velocity = 0.0
|
|
16:10/0 = 0
|
|
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:10/0/physics_layer_0/angular_velocity = 0.0
|
|
16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:10/0/physics_layer_1/angular_velocity = 0.0
|
|
17:10/0 = 0
|
|
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:10/0/physics_layer_0/angular_velocity = 0.0
|
|
17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:10/0/physics_layer_1/angular_velocity = 0.0
|
|
18:10/0 = 0
|
|
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:10/0/physics_layer_0/angular_velocity = 0.0
|
|
18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:10/0/physics_layer_1/angular_velocity = 0.0
|
|
19:10/0 = 0
|
|
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:10/0/physics_layer_0/angular_velocity = 0.0
|
|
19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:10/0/physics_layer_1/angular_velocity = 0.0
|
|
20:10/0 = 0
|
|
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:10/0/physics_layer_0/angular_velocity = 0.0
|
|
20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:10/0/physics_layer_1/angular_velocity = 0.0
|
|
21:10/0 = 0
|
|
21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:10/0/physics_layer_0/angular_velocity = 0.0
|
|
21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:10/0/physics_layer_1/angular_velocity = 0.0
|
|
22:10/0 = 0
|
|
22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:10/0/physics_layer_0/angular_velocity = 0.0
|
|
22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:10/0/physics_layer_1/angular_velocity = 0.0
|
|
23:10/0 = 0
|
|
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:10/0/physics_layer_0/angular_velocity = 0.0
|
|
23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:10/0/physics_layer_1/angular_velocity = 0.0
|
|
24:10/0 = 0
|
|
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:10/0/physics_layer_0/angular_velocity = 0.0
|
|
24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:10/0/physics_layer_1/angular_velocity = 0.0
|
|
25:10/0 = 0
|
|
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:10/0/physics_layer_0/angular_velocity = 0.0
|
|
25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:10/0/physics_layer_1/angular_velocity = 0.0
|
|
26:10/0 = 0
|
|
26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:10/0/physics_layer_0/angular_velocity = 0.0
|
|
26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:10/0/physics_layer_1/angular_velocity = 0.0
|
|
27:10/0 = 0
|
|
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:10/0/physics_layer_0/angular_velocity = 0.0
|
|
27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:10/0/physics_layer_1/angular_velocity = 0.0
|
|
0:11/0 = 0
|
|
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:11/0/physics_layer_0/angular_velocity = 0.0
|
|
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:11/0/physics_layer_1/angular_velocity = 0.0
|
|
1:11/0 = 0
|
|
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:11/0/physics_layer_0/angular_velocity = 0.0
|
|
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:11/0/physics_layer_1/angular_velocity = 0.0
|
|
2:11/0 = 0
|
|
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:11/0/physics_layer_0/angular_velocity = 0.0
|
|
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:11/0/physics_layer_1/angular_velocity = 0.0
|
|
3:11/0 = 0
|
|
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:11/0/physics_layer_0/angular_velocity = 0.0
|
|
3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:11/0/physics_layer_1/angular_velocity = 0.0
|
|
4:11/0 = 0
|
|
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:11/0/physics_layer_0/angular_velocity = 0.0
|
|
4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:11/0/physics_layer_1/angular_velocity = 0.0
|
|
5:11/0 = 0
|
|
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:11/0/physics_layer_0/angular_velocity = 0.0
|
|
5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:11/0/physics_layer_1/angular_velocity = 0.0
|
|
6:11/0 = 0
|
|
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:11/0/physics_layer_0/angular_velocity = 0.0
|
|
6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:11/0/physics_layer_1/angular_velocity = 0.0
|
|
7:11/0 = 0
|
|
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:11/0/physics_layer_0/angular_velocity = 0.0
|
|
7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:11/0/physics_layer_1/angular_velocity = 0.0
|
|
8:11/0 = 0
|
|
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:11/0/physics_layer_0/angular_velocity = 0.0
|
|
8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:11/0/physics_layer_1/angular_velocity = 0.0
|
|
9:11/0 = 0
|
|
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:11/0/physics_layer_0/angular_velocity = 0.0
|
|
9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:11/0/physics_layer_1/angular_velocity = 0.0
|
|
10:11/0 = 0
|
|
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:11/0/physics_layer_0/angular_velocity = 0.0
|
|
10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:11/0/physics_layer_1/angular_velocity = 0.0
|
|
11:11/0 = 0
|
|
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:11/0/physics_layer_0/angular_velocity = 0.0
|
|
11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:11/0/physics_layer_1/angular_velocity = 0.0
|
|
12:11/0 = 0
|
|
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:11/0/physics_layer_0/angular_velocity = 0.0
|
|
12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:11/0/physics_layer_1/angular_velocity = 0.0
|
|
13:11/0 = 0
|
|
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:11/0/physics_layer_0/angular_velocity = 0.0
|
|
13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:11/0/physics_layer_1/angular_velocity = 0.0
|
|
14:11/0 = 0
|
|
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:11/0/physics_layer_0/angular_velocity = 0.0
|
|
14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:11/0/physics_layer_1/angular_velocity = 0.0
|
|
15:11/0 = 0
|
|
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:11/0/physics_layer_0/angular_velocity = 0.0
|
|
15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:11/0/physics_layer_1/angular_velocity = 0.0
|
|
16:11/0 = 0
|
|
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:11/0/physics_layer_0/angular_velocity = 0.0
|
|
16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:11/0/physics_layer_1/angular_velocity = 0.0
|
|
17:11/0 = 0
|
|
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:11/0/physics_layer_0/angular_velocity = 0.0
|
|
17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:11/0/physics_layer_1/angular_velocity = 0.0
|
|
18:11/0 = 0
|
|
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:11/0/physics_layer_0/angular_velocity = 0.0
|
|
18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:11/0/physics_layer_1/angular_velocity = 0.0
|
|
19:11/0 = 0
|
|
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:11/0/physics_layer_0/angular_velocity = 0.0
|
|
19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:11/0/physics_layer_1/angular_velocity = 0.0
|
|
20:11/0 = 0
|
|
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:11/0/physics_layer_0/angular_velocity = 0.0
|
|
20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:11/0/physics_layer_1/angular_velocity = 0.0
|
|
22:11/0 = 0
|
|
22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:11/0/physics_layer_0/angular_velocity = 0.0
|
|
22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:11/0/physics_layer_1/angular_velocity = 0.0
|
|
23:11/0 = 0
|
|
23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:11/0/physics_layer_0/angular_velocity = 0.0
|
|
23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:11/0/physics_layer_1/angular_velocity = 0.0
|
|
24:11/0 = 0
|
|
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:11/0/physics_layer_0/angular_velocity = 0.0
|
|
24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:11/0/physics_layer_1/angular_velocity = 0.0
|
|
25:11/0 = 0
|
|
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:11/0/physics_layer_0/angular_velocity = 0.0
|
|
25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:11/0/physics_layer_1/angular_velocity = 0.0
|
|
26:11/0 = 0
|
|
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:11/0/physics_layer_0/angular_velocity = 0.0
|
|
26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
26:11/0/physics_layer_1/angular_velocity = 0.0
|
|
27:11/0 = 0
|
|
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:11/0/physics_layer_0/angular_velocity = 0.0
|
|
27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:11/0/physics_layer_1/angular_velocity = 0.0
|
|
0:12/0 = 0
|
|
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:12/0/physics_layer_0/angular_velocity = 0.0
|
|
0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:12/0/physics_layer_1/angular_velocity = 0.0
|
|
1:12/0 = 0
|
|
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:12/0/physics_layer_0/angular_velocity = 0.0
|
|
1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:12/0/physics_layer_1/angular_velocity = 0.0
|
|
2:12/0 = 0
|
|
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:12/0/physics_layer_0/angular_velocity = 0.0
|
|
2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:12/0/physics_layer_1/angular_velocity = 0.0
|
|
3:12/0 = 0
|
|
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:12/0/physics_layer_0/angular_velocity = 0.0
|
|
3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:12/0/physics_layer_1/angular_velocity = 0.0
|
|
4:12/0 = 0
|
|
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:12/0/physics_layer_0/angular_velocity = 0.0
|
|
4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:12/0/physics_layer_1/angular_velocity = 0.0
|
|
5:12/0 = 0
|
|
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:12/0/physics_layer_0/angular_velocity = 0.0
|
|
5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:12/0/physics_layer_1/angular_velocity = 0.0
|
|
6:12/0 = 0
|
|
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:12/0/physics_layer_0/angular_velocity = 0.0
|
|
6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:12/0/physics_layer_1/angular_velocity = 0.0
|
|
7:12/0 = 0
|
|
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:12/0/physics_layer_0/angular_velocity = 0.0
|
|
7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:12/0/physics_layer_1/angular_velocity = 0.0
|
|
8:12/0 = 0
|
|
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:12/0/physics_layer_0/angular_velocity = 0.0
|
|
8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:12/0/physics_layer_1/angular_velocity = 0.0
|
|
10:12/0 = 0
|
|
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:12/0/physics_layer_0/angular_velocity = 0.0
|
|
10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:12/0/physics_layer_1/angular_velocity = 0.0
|
|
11:12/0 = 0
|
|
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:12/0/physics_layer_0/angular_velocity = 0.0
|
|
11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:12/0/physics_layer_1/angular_velocity = 0.0
|
|
12:12/0 = 0
|
|
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:12/0/physics_layer_0/angular_velocity = 0.0
|
|
12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:12/0/physics_layer_1/angular_velocity = 0.0
|
|
13:12/0 = 0
|
|
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:12/0/physics_layer_0/angular_velocity = 0.0
|
|
13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:12/0/physics_layer_1/angular_velocity = 0.0
|
|
14:12/0 = 0
|
|
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:12/0/physics_layer_0/angular_velocity = 0.0
|
|
14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:12/0/physics_layer_1/angular_velocity = 0.0
|
|
15:12/0 = 0
|
|
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:12/0/physics_layer_0/angular_velocity = 0.0
|
|
15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:12/0/physics_layer_1/angular_velocity = 0.0
|
|
16:12/0 = 0
|
|
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:12/0/physics_layer_0/angular_velocity = 0.0
|
|
16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:12/0/physics_layer_1/angular_velocity = 0.0
|
|
17:12/0 = 0
|
|
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:12/0/physics_layer_0/angular_velocity = 0.0
|
|
17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:12/0/physics_layer_1/angular_velocity = 0.0
|
|
18:12/0 = 0
|
|
18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:12/0/physics_layer_0/angular_velocity = 0.0
|
|
18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:12/0/physics_layer_1/angular_velocity = 0.0
|
|
19:12/0 = 0
|
|
19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:12/0/physics_layer_0/angular_velocity = 0.0
|
|
19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:12/0/physics_layer_1/angular_velocity = 0.0
|
|
22:12/0 = 0
|
|
22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:12/0/physics_layer_0/angular_velocity = 0.0
|
|
22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
22:12/0/physics_layer_1/angular_velocity = 0.0
|
|
23:12/0 = 0
|
|
23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:12/0/physics_layer_0/angular_velocity = 0.0
|
|
23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
23:12/0/physics_layer_1/angular_velocity = 0.0
|
|
24:12/0 = 0
|
|
24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:12/0/physics_layer_0/angular_velocity = 0.0
|
|
24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
24:12/0/physics_layer_1/angular_velocity = 0.0
|
|
25:12/0 = 0
|
|
25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:12/0/physics_layer_0/angular_velocity = 0.0
|
|
25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
25:12/0/physics_layer_1/angular_velocity = 0.0
|
|
27:12/0 = 0
|
|
27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:12/0/physics_layer_0/angular_velocity = 0.0
|
|
27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
27:12/0/physics_layer_1/angular_velocity = 0.0
|
|
0:13/0 = 0
|
|
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:13/0/physics_layer_0/angular_velocity = 0.0
|
|
0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:13/0/physics_layer_1/angular_velocity = 0.0
|
|
2:13/0 = 0
|
|
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:13/0/physics_layer_0/angular_velocity = 0.0
|
|
2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:13/0/physics_layer_1/angular_velocity = 0.0
|
|
3:13/0 = 0
|
|
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:13/0/physics_layer_0/angular_velocity = 0.0
|
|
3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:13/0/physics_layer_1/angular_velocity = 0.0
|
|
5:13/0 = 0
|
|
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:13/0/physics_layer_0/angular_velocity = 0.0
|
|
5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:13/0/physics_layer_1/angular_velocity = 0.0
|
|
6:13/0 = 0
|
|
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:13/0/physics_layer_0/angular_velocity = 0.0
|
|
6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:13/0/physics_layer_1/angular_velocity = 0.0
|
|
7:13/0 = 0
|
|
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:13/0/physics_layer_0/angular_velocity = 0.0
|
|
7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:13/0/physics_layer_1/angular_velocity = 0.0
|
|
8:13/0 = 0
|
|
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:13/0/physics_layer_0/angular_velocity = 0.0
|
|
8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:13/0/physics_layer_1/angular_velocity = 0.0
|
|
9:13/0 = 0
|
|
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:13/0/physics_layer_0/angular_velocity = 0.0
|
|
9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:13/0/physics_layer_1/angular_velocity = 0.0
|
|
10:13/0 = 0
|
|
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:13/0/physics_layer_0/angular_velocity = 0.0
|
|
10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:13/0/physics_layer_1/angular_velocity = 0.0
|
|
11:13/0 = 0
|
|
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:13/0/physics_layer_0/angular_velocity = 0.0
|
|
11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:13/0/physics_layer_1/angular_velocity = 0.0
|
|
12:13/0 = 0
|
|
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:13/0/physics_layer_0/angular_velocity = 0.0
|
|
12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:13/0/physics_layer_1/angular_velocity = 0.0
|
|
13:13/0 = 0
|
|
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:13/0/physics_layer_0/angular_velocity = 0.0
|
|
13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:13/0/physics_layer_1/angular_velocity = 0.0
|
|
14:13/0 = 0
|
|
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:13/0/physics_layer_0/angular_velocity = 0.0
|
|
14:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:13/0/physics_layer_1/angular_velocity = 0.0
|
|
15:13/0 = 0
|
|
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:13/0/physics_layer_0/angular_velocity = 0.0
|
|
15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:13/0/physics_layer_1/angular_velocity = 0.0
|
|
16:13/0 = 0
|
|
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:13/0/physics_layer_0/angular_velocity = 0.0
|
|
16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
16:13/0/physics_layer_1/angular_velocity = 0.0
|
|
17:13/0 = 0
|
|
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:13/0/physics_layer_0/angular_velocity = 0.0
|
|
17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:13/0/physics_layer_1/angular_velocity = 0.0
|
|
0:14/0 = 0
|
|
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:14/0/physics_layer_0/angular_velocity = 0.0
|
|
0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:14/0/physics_layer_1/angular_velocity = 0.0
|
|
2:14/0 = 0
|
|
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:14/0/physics_layer_0/angular_velocity = 0.0
|
|
2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:14/0/physics_layer_1/angular_velocity = 0.0
|
|
3:14/0 = 0
|
|
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:14/0/physics_layer_0/angular_velocity = 0.0
|
|
3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:14/0/physics_layer_1/angular_velocity = 0.0
|
|
5:14/0 = 0
|
|
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:14/0/physics_layer_0/angular_velocity = 0.0
|
|
5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:14/0/physics_layer_1/angular_velocity = 0.0
|
|
6:14/0 = 0
|
|
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:14/0/physics_layer_0/angular_velocity = 0.0
|
|
6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:14/0/physics_layer_1/angular_velocity = 0.0
|
|
7:14/0 = 0
|
|
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:14/0/physics_layer_0/angular_velocity = 0.0
|
|
7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:14/0/physics_layer_1/angular_velocity = 0.0
|
|
8:14/0 = 0
|
|
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:14/0/physics_layer_0/angular_velocity = 0.0
|
|
8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:14/0/physics_layer_1/angular_velocity = 0.0
|
|
9:14/0 = 0
|
|
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:14/0/physics_layer_0/angular_velocity = 0.0
|
|
9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:14/0/physics_layer_1/angular_velocity = 0.0
|
|
10:14/0 = 0
|
|
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:14/0/physics_layer_0/angular_velocity = 0.0
|
|
10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:14/0/physics_layer_1/angular_velocity = 0.0
|
|
11:14/0 = 0
|
|
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:14/0/physics_layer_0/angular_velocity = 0.0
|
|
11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
11:14/0/physics_layer_1/angular_velocity = 0.0
|
|
12:14/0 = 0
|
|
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:14/0/physics_layer_0/angular_velocity = 0.0
|
|
12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:14/0/physics_layer_1/angular_velocity = 0.0
|
|
7:0/size_in_atlas = Vector2i(3, 3)
|
|
7:0/0 = 0
|
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
|
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -8, 10, -8, 10, 22, -10, 22)
|
|
7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_1/angular_velocity = 0.0
|
|
|
|
[sub_resource type="TileSet" id="TileSet_18c7j"]
|
|
physics_layer_0/collision_layer = 1
|
|
physics_layer_1/collision_layer = 16
|
|
physics_layer_1/collision_mask = 0
|
|
sources/0 = SubResource("TileSetAtlasSource_1pa1q")
|
|
|
|
[sub_resource type="Environment" id="Environment_pxx66"]
|
|
background_mode = 3
|
|
glow_enabled = true
|
|
glow_hdr_threshold = 1.4
|
|
|
|
[node name="TileMap" type="TileMap" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")]
|
|
y_sort_enabled = true
|
|
texture_filter = 3
|
|
tile_set = SubResource("TileSet_18c7j")
|
|
format = 2
|
|
layer_0/name = "Layer 3"
|
|
layer_0/y_sort_enabled = true
|
|
layer_1/name = "Layer 2"
|
|
layer_1/enabled = true
|
|
layer_1/modulate = Color(1, 1, 1, 1)
|
|
layer_1/y_sort_enabled = true
|
|
layer_1/y_sort_origin = 0
|
|
layer_1/z_index = -1
|
|
layer_1/tile_data = PackedInt32Array()
|
|
layer_2/name = "Layer 1 Overlay"
|
|
layer_2/enabled = true
|
|
layer_2/modulate = Color(1, 1, 1, 1)
|
|
layer_2/y_sort_enabled = true
|
|
layer_2/y_sort_origin = 0
|
|
layer_2/z_index = -1
|
|
layer_2/tile_data = PackedInt32Array()
|
|
layer_3/name = "Layer 1"
|
|
layer_3/enabled = true
|
|
layer_3/modulate = Color(1, 1, 1, 1)
|
|
layer_3/y_sort_enabled = true
|
|
layer_3/y_sort_origin = 0
|
|
layer_3/z_index = -2
|
|
layer_3/tile_data = PackedInt32Array()
|
|
layer_4/name = "Layer 0"
|
|
layer_4/enabled = true
|
|
layer_4/modulate = Color(1, 1, 1, 1)
|
|
layer_4/y_sort_enabled = true
|
|
layer_4/y_sort_origin = 0
|
|
layer_4/z_index = -3
|
|
layer_4/tile_data = PackedInt32Array()
|
|
layer_5/name = "Lower 1"
|
|
layer_5/enabled = true
|
|
layer_5/modulate = Color(1, 1, 1, 1)
|
|
layer_5/y_sort_enabled = false
|
|
layer_5/y_sort_origin = 0
|
|
layer_5/z_index = -4
|
|
layer_5/tile_data = PackedInt32Array()
|
|
script = ExtResource("2_4m0a1")
|
|
Entities = NodePath("Entities")
|
|
Areas = NodePath("Areas")
|
|
Spawners = NodePath("Spawners")
|
|
Markers = NodePath("Markers")
|
|
|
|
[node name="CanvasModulate" type="CanvasModulate" parent="."]
|
|
|
|
[node name="Props" type="Node2D" parent="."]
|
|
|
|
[node name="Entities" type="Node2D" parent="."]
|
|
y_sort_enabled = true
|
|
|
|
[node name="Areas" type="Node2D" parent="."]
|
|
|
|
[node name="Spawners" type="Node2D" parent="."]
|
|
|
|
[node name="Markers" type="Node2D" parent="."]
|
|
|
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
|
environment = SubResource("Environment_pxx66")
|