133 lines
4.2 KiB
GDScript
133 lines
4.2 KiB
GDScript
@tool
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extends Button
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const DialogueConstants = preload("res://addons/dialogue_manager/constants.gd")
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const REMOTE_RELEASES_URL = "https://api.github.com/repos/nathanhoad/godot_dialogue_manager/releases"
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const LOCAL_CONFIG_PATH = "res://addons/dialogue_manager/plugin.cfg"
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@onready var http_request: HTTPRequest = $HTTPRequest
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@onready var download_dialog: AcceptDialog = $DownloadDialog
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@onready var download_update_panel = $DownloadDialog/DownloadUpdatePanel
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@onready var needs_reload_dialog: AcceptDialog = $NeedsReloadDialog
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@onready var update_failed_dialog: AcceptDialog = $UpdateFailedDialog
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@onready var timer: Timer = $Timer
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# The main editor plugin
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var editor_plugin: EditorPlugin
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var needs_reload: bool = false
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# A lambda that gets called just before refreshing the plugin. Return false to stop the reload.
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var on_before_refresh: Callable = func(): return true
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func _ready() -> void:
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hide()
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apply_theme()
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# Check for updates on GitHub
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check_for_update()
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# Check again every few hours
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timer.start(60 * 60 * 12)
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# Get the current version
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func get_version() -> String:
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var config: ConfigFile = ConfigFile.new()
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config.load(LOCAL_CONFIG_PATH)
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return config.get_value("plugin", "version")
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# Convert a version number to an actually comparable number
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func version_to_number(version: String) -> int:
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var bits = version.split(".")
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return bits[0].to_int() * 1000000 + bits[1].to_int() * 1000 + bits[2].to_int()
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func apply_theme() -> void:
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var color: Color = get_theme_color("success_color", "Editor")
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if needs_reload:
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color = get_theme_color("error_color", "Editor")
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icon = get_theme_icon("Reload", "EditorIcons")
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add_theme_color_override("icon_normal_color", color)
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add_theme_color_override("icon_focus_color", color)
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add_theme_color_override("icon_hover_color", color)
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add_theme_color_override("font_color", color)
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add_theme_color_override("font_focus_color", color)
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add_theme_color_override("font_hover_color", color)
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func check_for_update() -> void:
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http_request.request(REMOTE_RELEASES_URL)
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### Signals
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func _on_http_request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
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if result != HTTPRequest.RESULT_SUCCESS: return
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var current_version: String = get_version()
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# Work out the next version from the releases information on GitHub
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var response = JSON.parse_string(body.get_string_from_utf8())
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if typeof(response) != TYPE_ARRAY: return
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# GitHub releases are in order of creation, not order of version
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var versions = (response as Array).filter(func(release):
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var version: String = release.tag_name.substr(1)
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return version_to_number(version) > version_to_number(current_version)
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)
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if versions.size() > 0:
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download_update_panel.next_version_release = versions[0]
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text = DialogueConstants.translate("update.available").format({ version = versions[0].tag_name.substr(1) })
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show()
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func _on_update_button_pressed() -> void:
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if needs_reload:
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var will_refresh = on_before_refresh.call()
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if will_refresh:
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editor_plugin.get_editor_interface().restart_editor(true)
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else:
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var scale: float = editor_plugin.get_editor_interface().get_editor_scale()
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download_dialog.min_size = Vector2(300, 250) * scale
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download_dialog.popup_centered()
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func _on_download_dialog_close_requested() -> void:
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download_dialog.hide()
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func _on_download_update_panel_updated(updated_to_version: String) -> void:
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download_dialog.hide()
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needs_reload_dialog.dialog_text = DialogueConstants.translate("update.needs_reload")
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needs_reload_dialog.ok_button_text = DialogueConstants.translate("update.reload_ok_button")
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needs_reload_dialog.cancel_button_text = DialogueConstants.translate("update.reload_cancel_button")
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needs_reload_dialog.popup_centered()
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needs_reload = true
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text = DialogueConstants.translate("update.reload_project")
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apply_theme()
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func _on_download_update_panel_failed() -> void:
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download_dialog.hide()
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update_failed_dialog.dialog_text = DialogueConstants.translate("update.failed")
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update_failed_dialog.popup_centered()
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func _on_needs_reload_dialog_confirmed() -> void:
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editor_plugin.get_editor_interface().restart_editor(true)
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func _on_timer_timeout() -> void:
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if not needs_reload:
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check_for_update()
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