SupaLidlGame/BoundingBoxes/Hitbox.cs

42 lines
975 B
C#

using System.Collections.Generic;
using Godot;
using SupaLidlGame.Characters;
namespace SupaLidlGame.BoundingBoxes
{
public partial class Hitbox : Area2D
{
private HashSet<Hurtbox> _ignoreList = new HashSet<Hurtbox>();
[Export]
public float Damage { get; set; } = 0;
[Export]
public bool IsEnabled { get; set; }
[Export]
public float Knockback { get; set; }
public Character Inflictor { get; set; }
public void _on_area_entered(Area2D area)
{
if (!IsEnabled)
{
return;
}
if (area is Hurtbox hurtbox)
{
if (!_ignoreList.Contains(hurtbox))
{
_ignoreList.Add(hurtbox);
hurtbox.InflictDamage(Damage, Inflictor, Knockback);
}
}
}
public void ResetIgnoreList() => _ignoreList.Clear();
}
}