16 lines
519 B
C#
16 lines
519 B
C#
namespace SupaLidlGame.Characters.State
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{
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public partial class PlayerState : CharacterState
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{
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//public PlayerMachine PlayerMachine => Machine as PlayerMachine;
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protected Player _player => Character as Player;
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public override CharacterState Process(double delta)
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{
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Character.Direction = Godot.Input.GetVector("ui_left", "ui_right",
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"ui_up", "ui_down");
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return base.Process(delta);
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}
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}
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}
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