SupaLidlGame/UI/HealthBar.tscn

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[gd_scene load_steps=4 format=3 uid="uid://bxo553hblp6nf"]
[ext_resource type="Script" path="res://UI/HealthBar.cs" id="1_54tsn"]
[ext_resource type="Texture2D" uid="uid://b75oak1nd2q6x" path="res://Assets/Sprites/UI/over-under-bar.png" id="1_hlbrd"]
[ext_resource type="Texture2D" uid="uid://co7xm7i5f6n51" path="res://Assets/Sprites/UI/progress-bar.png" id="2_62osq"]
[node name="HealthBar" type="Control"]
layout_mode = 3
anchors_preset = 0
offset_right = 128.0
offset_bottom = 8.0
script = ExtResource("1_54tsn")
[node name="TextureProgressBar" type="TextureProgressBar" parent="."]
texture_filter = 1
layout_mode = 0
offset_right = 128.0
offset_bottom = 8.0
value = 100.0
nine_patch_stretch = true
stretch_margin_left = 3
stretch_margin_top = 3
stretch_margin_right = 3
stretch_margin_bottom = 3
texture_under = ExtResource("1_hlbrd")
texture_progress = ExtResource("2_62osq")