82 lines
1.9 KiB
C#
82 lines
1.9 KiB
C#
using Godot;
|
|
using System.Collections.Generic;
|
|
|
|
namespace SupaLidlGame.UI.Inventory;
|
|
|
|
public partial class InventoryMenu : BaseMenu, IModal
|
|
{
|
|
private Items.Inventory _source;
|
|
|
|
public Items.Inventory Source
|
|
{
|
|
get => _source;
|
|
set
|
|
{
|
|
_source = value;
|
|
_inventoryGrid.Source = value;
|
|
}
|
|
}
|
|
|
|
public override void ShowModal()
|
|
{
|
|
Show();
|
|
var animPlayer = GetNode<AnimationPlayer>("%AnimationPlayer");
|
|
animPlayer.Play("open");
|
|
}
|
|
|
|
public override void HideModal()
|
|
{
|
|
Hide();
|
|
_source = null;
|
|
}
|
|
|
|
public override void _Ready()
|
|
{
|
|
base._Ready();
|
|
|
|
_focusButtonOnSelect = GetNode<Button>("%SlotButton1");
|
|
|
|
foreach (Node node in GetTree().GetNodesInGroup("SlotButtons"))
|
|
{
|
|
var button = node as Button;
|
|
|
|
var onButtonPress = () =>
|
|
{
|
|
OnButtonPress(button);
|
|
};
|
|
|
|
var onButtonInput = (InputEvent @event) =>
|
|
{
|
|
if (@event.IsActionPressed("ui_cancel"))
|
|
{
|
|
GetViewport().SetInputAsHandled();
|
|
_selected?.GrabFocus();
|
|
}
|
|
};
|
|
|
|
button.Connect(Button.SignalName.Pressed, Callable.From(onButtonPress));
|
|
}
|
|
}
|
|
|
|
protected override void SetTooltipItem(InventorySlot slot)
|
|
{
|
|
base.SetTooltipItem(slot);
|
|
|
|
if (slot == _selected)
|
|
{
|
|
GetTree().SetGroup("SlotButtons", "disabled", false);
|
|
}
|
|
else
|
|
{
|
|
GetTree().SetGroup("SlotButtons", "disabled", true);
|
|
}
|
|
}
|
|
|
|
public override void OnButtonPress(Button button)
|
|
{
|
|
int slot = button.GetMeta("slot").AsInt32();
|
|
GD.Print("Equipping item at slot " + slot);
|
|
Source.SetHotbarIndexToItem(slot, _selected.Item);
|
|
}
|
|
}
|