28 lines
635 B
C#
28 lines
635 B
C#
using Godot;
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using SupaLidlGame.BoundingBoxes;
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using SupaLidlGame.Extensions;
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namespace SupaLidlGame.State;
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public partial class InteractionTriggerDialogue : Node2D
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{
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[Export]
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public InteractionTrigger InteractionTrigger { get; set; }
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[Export(PropertyHint.File, "*.dialogue")]
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public Resource DialogueResource { get; set; }
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[Export]
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public string DialogueTitle { get; set; }
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public override void _Ready()
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{
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InteractionTrigger.Interaction += OnInteraction;
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}
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private void OnInteraction()
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{
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this.GetWorld().DialogueBalloon.Start(DialogueResource, DialogueTitle);
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}
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}
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