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[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://dejwdw7or8c"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_udpsv"]
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frequency = 0.1
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[resource]
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width = 256
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height = 256
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seamless = true
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noise = SubResource("FastNoiseLite_udpsv")
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