SupaLidlGame/addons/dialogue_manager/components/update_button.gd

133 lines
4.2 KiB
GDScript

@tool
extends Button
const DialogueConstants = preload("res://addons/dialogue_manager/constants.gd")
const REMOTE_RELEASES_URL = "https://api.github.com/repos/nathanhoad/godot_dialogue_manager/releases"
const LOCAL_CONFIG_PATH = "res://addons/dialogue_manager/plugin.cfg"
@onready var http_request: HTTPRequest = $HTTPRequest
@onready var download_dialog: AcceptDialog = $DownloadDialog
@onready var download_update_panel = $DownloadDialog/DownloadUpdatePanel
@onready var needs_reload_dialog: AcceptDialog = $NeedsReloadDialog
@onready var update_failed_dialog: AcceptDialog = $UpdateFailedDialog
@onready var timer: Timer = $Timer
# The main editor plugin
var editor_plugin: EditorPlugin
var needs_reload: bool = false
# A lambda that gets called just before refreshing the plugin. Return false to stop the reload.
var on_before_refresh: Callable = func(): return true
func _ready() -> void:
hide()
apply_theme()
# Check for updates on GitHub
check_for_update()
# Check again every few hours
timer.start(60 * 60 * 12)
# Get the current version
func get_version() -> String:
var config: ConfigFile = ConfigFile.new()
config.load(LOCAL_CONFIG_PATH)
return config.get_value("plugin", "version")
# Convert a version number to an actually comparable number
func version_to_number(version: String) -> int:
var bits = version.split(".")
return bits[0].to_int() * 1000000 + bits[1].to_int() * 1000 + bits[2].to_int()
func apply_theme() -> void:
var color: Color = get_theme_color("success_color", "Editor")
if needs_reload:
color = get_theme_color("error_color", "Editor")
icon = get_theme_icon("Reload", "EditorIcons")
add_theme_color_override("icon_normal_color", color)
add_theme_color_override("icon_focus_color", color)
add_theme_color_override("icon_hover_color", color)
add_theme_color_override("font_color", color)
add_theme_color_override("font_focus_color", color)
add_theme_color_override("font_hover_color", color)
func check_for_update() -> void:
http_request.request(REMOTE_RELEASES_URL)
### Signals
func _on_http_request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
if result != HTTPRequest.RESULT_SUCCESS: return
var current_version: String = get_version()
# Work out the next version from the releases information on GitHub
var response = JSON.parse_string(body.get_string_from_utf8())
if typeof(response) != TYPE_ARRAY: return
# GitHub releases are in order of creation, not order of version
var versions = (response as Array).filter(func(release):
var version: String = release.tag_name.substr(1)
return version_to_number(version) > version_to_number(current_version)
)
if versions.size() > 0:
download_update_panel.next_version_release = versions[0]
text = DialogueConstants.translate("update.available").format({ version = versions[0].tag_name.substr(1) })
show()
func _on_update_button_pressed() -> void:
if needs_reload:
var will_refresh = on_before_refresh.call()
if will_refresh:
editor_plugin.get_editor_interface().restart_editor(true)
else:
var scale: float = editor_plugin.get_editor_interface().get_editor_scale()
download_dialog.min_size = Vector2(300, 250) * scale
download_dialog.popup_centered()
func _on_download_dialog_close_requested() -> void:
download_dialog.hide()
func _on_download_update_panel_updated(updated_to_version: String) -> void:
download_dialog.hide()
needs_reload_dialog.dialog_text = DialogueConstants.translate("update.needs_reload")
needs_reload_dialog.ok_button_text = DialogueConstants.translate("update.reload_ok_button")
needs_reload_dialog.cancel_button_text = DialogueConstants.translate("update.reload_cancel_button")
needs_reload_dialog.popup_centered()
needs_reload = true
text = DialogueConstants.translate("update.reload_project")
apply_theme()
func _on_download_update_panel_failed() -> void:
download_dialog.hide()
update_failed_dialog.dialog_text = DialogueConstants.translate("update.failed")
update_failed_dialog.popup_centered()
func _on_needs_reload_dialog_confirmed() -> void:
editor_plugin.get_editor_interface().restart_editor(true)
func _on_timer_timeout() -> void:
if not needs_reload:
check_for_update()