55 lines
1.0 KiB
C#
55 lines
1.0 KiB
C#
using Godot;
|
|
|
|
namespace SupaLidlGame.State.Weapon;
|
|
|
|
public partial class WeaponStateMachine : StateMachine<WeaponState>
|
|
{
|
|
[Export]
|
|
public override WeaponState InitialState { get; set; }
|
|
|
|
public void Use()
|
|
{
|
|
var state = CurrentState.Use();
|
|
if (state is WeaponState)
|
|
{
|
|
ChangeState(state);
|
|
}
|
|
}
|
|
|
|
public void Deuse()
|
|
{
|
|
var state = CurrentState.Deuse();
|
|
if (state is WeaponState)
|
|
{
|
|
ChangeState(state);
|
|
}
|
|
}
|
|
|
|
public void UseAlt()
|
|
{
|
|
var state = CurrentState.UseAlt();
|
|
if (state is WeaponState)
|
|
{
|
|
ChangeState(state);
|
|
}
|
|
}
|
|
|
|
public void DeuseAlt()
|
|
{
|
|
var state = CurrentState.DeuseAlt();
|
|
if (state is WeaponState)
|
|
{
|
|
ChangeState(state);
|
|
}
|
|
}
|
|
|
|
public void Process(double delta)
|
|
{
|
|
var state = CurrentState.Process(delta);
|
|
if (state is WeaponState s)
|
|
{
|
|
ChangeState(s);
|
|
}
|
|
}
|
|
}
|