21 lines
426 B
C#
21 lines
426 B
C#
using Godot;
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namespace SupaLidlGame.State.Global;
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public partial class GlobalState : Node
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{
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[Export]
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public Progression Progression { get; set; } = new();
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[Export]
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public MapState MapState { get; set; } = new();
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[Export]
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public Stats Stats { get; set; } = new();
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[Signal]
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public delegate void SummonBossEventHandler(string bossName);
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public void Print(string str) => GD.Print(str);
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}
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