SupaLidlGame/Items/Weapons/Shotgun.tscn

217 lines
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[gd_scene load_steps=18 format=3 uid="uid://d1d4vg7we5rjr"]
[ext_resource type="Script" path="res://Items/Weapons/ProjectileSpawner.cs" id="1_4xyyt"]
[ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="2_ag6rd"]
[ext_resource type="PackedScene" uid="uid://bqvseo3sbs1aj" path="res://Entities/RailBeam.tscn" id="2_k2n4h"]
[ext_resource type="Script" path="res://State/Weapon/RangedIdleState.cs" id="3_dd6bh"]
[ext_resource type="Script" path="res://State/Weapon/RangedFireState.cs" id="4_bwqd6"]
[ext_resource type="Texture2D" uid="uid://b1omx2kdb2x1n" path="res://Assets/Sprites/Items/shotgun.png" id="5_g8d45"]
[ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="6_va8ee"]
[ext_resource type="AudioStream" uid="uid://5fybh24xashp" path="res://Assets/Sounds/shotgun.wav" id="7_ucxp5"]
[sub_resource type="Animation" id="Animation_i0e06"]
resource_name = "fire"
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tracks/2/type = "audio"
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tracks/1/type = "value"
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tracks/1/loop_wrap = true
tracks/1/keys = {
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[sub_resource type="Animation" id="Animation_vijrc"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:position")
tracks/0/interp = 1
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tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/path = NodePath("GPUParticles2D:emitting")
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tracks/2/type = "value"
tracks/2/imported = false
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tracks/2/loop_wrap = true
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_si0kh"]
_data = {
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"fire": SubResource("Animation_i0e06"),
"idle": SubResource("Animation_sqn2o")
}
[sub_resource type="Gradient" id="Gradient_uphon"]
colors = PackedColorArray(1, 1, 1, 0.498039, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_83h4s"]
gradient = SubResource("Gradient_uphon")
[sub_resource type="Curve" id="Curve_mqgo6"]
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[sub_resource type="CurveTexture" id="CurveTexture_3omj5"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_uexo4"]
particle_flag_disable_z = true
direction = Vector3(0, -1, 0)
spread = 90.0
gravity = Vector3(0, -4, 0)
initial_velocity_min = 3.0
initial_velocity_max = 4.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
scale_min = 0.1
scale_max = 0.1
scale_curve = SubResource("CurveTexture_3omj5")
color_ramp = SubResource("GradientTexture1D_83h4s")
[node name="Shotgun" type="Node2D" node_paths=PackedStringArray("StateMachine")]
script = ExtResource("1_4xyyt")
Projectile = ExtResource("2_k2n4h")
StateMachine = NodePath("State")
Damage = 20.0
UseTime = 1.0
InitialVelocity = 256.0
[node name="State" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
script = ExtResource("2_ag6rd")
InitialState = NodePath("Idle")
[node name="Idle" type="Node" parent="State" node_paths=PackedStringArray("FireState", "Weapon", "AnimationPlayer")]
script = ExtResource("3_dd6bh")
FireState = NodePath("../Fire")
Weapon = NodePath("../..")
AnimationPlayer = NodePath("../../AnimationPlayer")
AnimationKey = "idle"
[node name="Fire" type="Node" parent="State" node_paths=PackedStringArray("Weapon", "IdleState", "AnimationPlayer")]
script = ExtResource("4_bwqd6")
Weapon = NodePath("../..")
IdleState = NodePath("../Idle")
AnimationPlayer = NodePath("../../AnimationPlayer")
AnimationKey = "fire"
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
texture = ExtResource("5_g8d45")
centered = false
offset = Vector2(0, -2)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_si0kh")
}
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
position = Vector2(16, -1)
emitting = false
amount = 4
process_material = SubResource("ParticleProcessMaterial_uexo4")
texture = ExtResource("6_va8ee")
lifetime = 0.5
one_shot = true
explosiveness = 1.0
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
max_distance = 256.0
bus = &"Effects"