42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using Godot;
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using GodotUtilities;
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namespace SupaLidlGame.Extensions;
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public static class Node2DExtensions
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{
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public static void RayCast(this Node2D node, Vector2 ray)
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{
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//var spaceState = node.GetWorld2d().DirectSpaceState;
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//var result = spaceState.IntersectRay();
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}
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public static Node CloneOnWorld(this Node2D node)
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{
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return CloneOnWorld<Node2D>(node);
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}
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public static T CloneOnWorld<T>(this Node2D node) where T : Node2D
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{
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var world = node.GetAncestor<Scenes.Map>();
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if (world is null)
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{
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throw new System.NullReferenceException("World does not exist");
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}
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//var parent = new Node2D();
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//world.AddChild(parent);
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//parent.GlobalPosition = node.GlobalPosition;
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var clone = node.Duplicate() as T;
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world.AddChild(clone);
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clone.GlobalPosition = node.GlobalPosition;
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return clone;
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}
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public static Node AtPosition(this Node2D node, Vector2 position)
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{
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node.GlobalPosition = position;
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return node;
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}
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}
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