90 lines
1.9 KiB
C#
90 lines
1.9 KiB
C#
using Godot;
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using System.Collections.Generic;
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public class CacheStore<TKey, TVal>
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{
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// default TTL is 1 min
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public ulong TimeToLive { get; } = 60000;
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private Dictionary<TKey, CacheItem<TVal>> _store = new();
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public CacheItem<TVal> this[TKey key]
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{
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get
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{
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if (_store.ContainsKey(key))
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{
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return _store[key];
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}
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return null;
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}
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set
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{
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if (_store.ContainsKey(key))
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{
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_store[key] = value;
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}
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else
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{
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_store.Add(key, value);
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}
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}
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}
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public TVal Retrieve(TKey key)
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{
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if (IsItemValid(key))
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{
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return _store[key].Value;
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}
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return default;
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}
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public void Update(TKey key, TVal value = default)
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{
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CacheItem<TVal> cacheItem;
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if (_store.ContainsKey(key))
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{
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cacheItem = _store[key];
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}
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else
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{
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cacheItem = new CacheItem<TVal>();
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_store[key] = cacheItem;
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}
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cacheItem.TimeToLiveTimestamp = Time.GetTicksMsec();
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cacheItem.Value = value;
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}
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public bool IsItemStale(TKey key)
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{
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if (_store.ContainsKey(key))
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{
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return _store[key].HasExpired(TimeToLive);
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}
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return false;
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}
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public bool IsItemValid(TKey key)
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{
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return !IsItemStale(key) && _store.ContainsKey(key);
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}
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public bool ContainsKey(TKey key)
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{
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return _store.ContainsKey(key);
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}
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public void Update(TKey key)
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{
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if (_store.ContainsKey(key))
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{
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_store[key].TimeToLiveTimestamp = Time.GetTicksMsec();
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}
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else
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{
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GD.PushWarning("Updating a non-existent item in a cache!");
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}
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}
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}
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