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namespace SupaLidlGame.Events;
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public partial class HealthChangedArgs : Args
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{
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public Characters.Character Attacker { get; set; }
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public Items.Weapon Weapon { get; set; }
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public float OldHealth { get; set; }
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public float NewHealth { get; set; }
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public float Damage { get; set; }
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}
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