SupaLidlGame/Characters/States/PlayerMoveState.cs

48 lines
1.2 KiB
C#

using Godot;
using SupaLidlGame.Items;
namespace SupaLidlGame.Characters.State
{
public partial class PlayerMoveState : PlayerState
{
[Export]
public PlayerRollState RollState { get; set; }
public override CharacterState Enter(CharacterState previousState)
{
Godot.GD.Print("Started moving");
_player.Animation = "move";
return base.Enter(previousState);
}
public override CharacterState Process(double delta)
{
base.Process(delta);
if (Character.Direction.LengthSquared() == 0)
{
return IdleState;
}
return null;
}
public override CharacterState Input(InputEvent @event)
{
if (@event.IsActionPressed("roll"))
{
if (Character.Inventory.SelectedItem is Weapon weapon)
{
if (!weapon.IsUsing)
{
return RollState;
}
}
else
{
return RollState;
}
}
return base.Input(@event);
}
}
}