SupaLidlGame/UI/LocationDisplay.cs

33 lines
859 B
C#

using Godot;
using SupaLidlGame.Extensions;
namespace SupaLidlGame.UI;
public partial class LocationDisplay : CenterContainer
{
private Label _mapName;
private Label _subtitle;
private AnimationPlayer _animPlayer;
public override void _Ready()
{
_mapName = GetNode<Label>("%MapName");
_subtitle = GetNode<Label>("%Subtitle");
_animPlayer = GetNode<AnimationPlayer>("%AnimationPlayer");
var bus = this.GetEventBus();
bus.AreaChanged += OnAreaChanged;
}
public void OnAreaChanged(Scenes.Map map)
{
//var map = args.Map;
// if the area name is the same as the map name, do not show a subtitle
_subtitle.Visible = map.AreaName != map.MapName;
_mapName.Text = map.MapName;
_subtitle.Text = map.AreaName;
_animPlayer.Play("show");
}
}