59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using Godot;
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namespace SupaLidlGame.Extensions;
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public static class NodeExtensions
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{
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/// <summary>
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/// A version <c>GetNode</c> that returns null rather than cause an
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/// exception if the node is not found or is not the same type.
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/// </summary>
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/// <returns>
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/// <see langword="null">null</see> if <param>name</param> does not match
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/// a valid Node
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/// </returns>
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public static T GetN<T>(this Node node, string name) where T : Node
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{
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return node.GetNode(name) as T;
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}
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public static T FindChildOfType<T>(this Node node) where T : Node
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{
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foreach (Node child in node.GetChildren())
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{
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if (child is T t)
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{
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return t;
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}
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}
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return null;
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}
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public static State.Global.GlobalState GetGlobalState(this Node node)
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{
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return node.GetNode<State.Global.GlobalState>("/root/GlobalState");
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}
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public static Events.EventBus GetEventBus(this Node node)
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{
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return node.GetNode<Events.EventBus>("/root/EventBus");
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}
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public static Utils.World GetWorld(this Node node)
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{
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return node.GetNode<Utils.World>("/root/World");
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}
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public static CanvasLayer GetUI(this Node node)
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{
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return node.GetNode<CanvasLayer>("/root/BaseUI");
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}
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public static UI.UIController GetMainUI(this Node node)
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{
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return node.GetNode<UI.UIController>("/root/BaseUI/" +
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"SubViewportContainer/UIViewport/CanvasLayer/MainUILayer/Main");
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}
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}
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