SupaLidlGame/addons/dialogue_manager/components/dialogue_cache.gd

161 lines
4.8 KiB
GDScript

extends Node
const DialogueConstants = preload("../constants.gd")
const DialogueSettings = preload("../settings.gd")
const DialogueManagerParseResult = preload("./parse_result.gd")
# Keeps track of errors and dependencies.
# {
# <dialogue file path> = {
# path = <dialogue file path>,
# dependencies = [<dialogue file path>, <dialogue file path>],
# errors = [<error>, <error>]
# }
# }
var _cache: Dictionary = {}
var _update_dependency_timer: Timer = Timer.new()
var _update_dependency_paths: PackedStringArray = []
func _ready() -> void:
add_child(_update_dependency_timer)
_update_dependency_timer.timeout.connect(_on_update_dependency_timeout)
_build_cache()
func reimport_files(files: PackedStringArray = []) -> void:
if files.is_empty(): files = get_files()
var file_system: EditorFileSystem = Engine.get_meta("DialogueManagerPlugin") \
.get_editor_interface() \
.get_resource_filesystem()
# NOTE: Godot 4.2rc1 has an issue with reimporting more than one
# file at a time so we do them one by one
for file in files:
file_system.reimport_files([file])
await get_tree().create_timer(0.2)
## Add a dialogue file to the cache.
func add_file(path: String, parse_results: DialogueManagerParseResult = null) -> void:
_cache[path] = {
path = path,
dependencies = [],
errors = []
}
if parse_results != null:
_cache[path].dependencies = Array(parse_results.imported_paths).filter(func(d): return d != path)
_cache[path].parsed_at = Time.get_ticks_msec()
# If this is a fresh cache entry then we need to check for dependencies
if parse_results == null and not _update_dependency_paths.has(path):
queue_updating_dependencies(path)
## Get the file paths in the cache.
func get_files() -> PackedStringArray:
return _cache.keys()
## Remember any errors in a dialogue file.
func add_errors_to_file(path: String, errors: Array[Dictionary]) -> void:
if _cache.has(path):
_cache[path].errors = errors
else:
_cache[path] = {
path = path,
resource_path = "",
dependencies = [],
errors = errors
}
## Get a list of files that have errors in them.
func get_files_with_errors() -> Array[Dictionary]:
var files_with_errors: Array[Dictionary] = []
for dialogue_file in _cache.values():
if dialogue_file and dialogue_file.errors.size() > 0:
files_with_errors.append(dialogue_file)
return files_with_errors
## Queue a file to have it's dependencies checked
func queue_updating_dependencies(of_path: String) -> void:
_update_dependency_timer.stop()
if not _update_dependency_paths.has(of_path):
_update_dependency_paths.append(of_path)
_update_dependency_timer.start(0.5)
## Update any references to a file path that has moved
func move_file_path(from_path: String, to_path: String) -> void:
if not _cache.has(from_path): return
if to_path != "":
_cache[to_path] = _cache[from_path].duplicate()
_cache.erase(from_path)
## Get any dialogue files that import a given path.
func get_files_with_dependency(imported_path: String) -> Array:
return _cache.values().filter(func(d): return d.dependencies.has(imported_path))
## Get any paths that are dependent on a given path
func get_dependent_paths_for_reimport(on_path: String) -> PackedStringArray:
return get_files_with_dependency(on_path) \
.filter(func(d): return Time.get_ticks_msec() - d.get("parsed_at", 0) > 3000) \
.map(func(d): return d.path)
# Build the initial cache for dialogue files.
func _build_cache() -> void:
var current_files: PackedStringArray = _get_dialogue_files_in_filesystem()
for file in current_files:
add_file(file)
# Recursively find any dialogue files in a directory
func _get_dialogue_files_in_filesystem(path: String = "res://") -> PackedStringArray:
var files: PackedStringArray = []
if DirAccess.dir_exists_absolute(path):
var dir = DirAccess.open(path)
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
var file_path: String = (path + "/" + file_name).simplify_path()
if dir.current_is_dir():
if not file_name in [".godot", ".tmp"]:
files.append_array(_get_dialogue_files_in_filesystem(file_path))
elif file_name.get_extension() == "dialogue":
files.append(file_path)
file_name = dir.get_next()
return files
### Signals
func _on_update_dependency_timeout() -> void:
_update_dependency_timer.stop()
var import_regex: RegEx = RegEx.create_from_string("import \"(?<path>.*?)\"")
var file: FileAccess
var found_imports: Array[RegExMatch]
for path in _update_dependency_paths:
# Open the file and check for any "import" lines
file = FileAccess.open(path, FileAccess.READ)
found_imports = import_regex.search_all(file.get_as_text())
var dependencies: PackedStringArray = []
for found in found_imports:
dependencies.append(found.strings[found.names.path])
_cache[path].dependencies = dependencies
_update_dependency_paths.clear()