SupaLidlGame/Characters/Enemy.cs

19 lines
307 B
C#

using Godot;
using System;
namespace SupaLidlGame.Characters;
public partial class Enemy : NPC
{
public override void _Ready()
{
Inventory.SelectedItem = Inventory.GetNode<Items.Item>("Sword");
base._Ready();
}
public override void Die()
{
base.Die();
}
}