49 lines
913 B
C#
49 lines
913 B
C#
using Godot;
|
|
using System;
|
|
|
|
namespace SupaLidlGame.Scenes
|
|
{
|
|
public partial class Map : TileMap
|
|
{
|
|
[Export]
|
|
public Node2D Entities { get; set; }
|
|
|
|
[Export]
|
|
public Node2D Areas { get; set; }
|
|
|
|
[Export]
|
|
public Node2D Spawners { get; set; }
|
|
|
|
[Export]
|
|
public Vector2 CameraLowerBound { get; set; }
|
|
|
|
[Export]
|
|
public Vector2 CameraUpperBound { get; set; }
|
|
|
|
private bool _active;
|
|
|
|
public bool Active
|
|
{
|
|
get
|
|
{
|
|
return _active;
|
|
}
|
|
set
|
|
{
|
|
_active = Visible = value;
|
|
SetProcess(value);
|
|
}
|
|
}
|
|
|
|
public override void _Ready()
|
|
{
|
|
Active = true;
|
|
}
|
|
|
|
public override void _Process(double delta)
|
|
{
|
|
base._Process(delta);
|
|
}
|
|
}
|
|
}
|