38 lines
746 B
C#
38 lines
746 B
C#
using Godot;
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namespace SupaLidlGame.Utils;
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[GlobalClass]
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public partial class ScenePath : ResourcePath
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{
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private static Godot.Collections.Dictionary<string, PackedScene> _loaded;
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static ScenePath()
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{
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_loaded = new();
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}
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public PackedScene Load(bool useCached = false)
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{
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if (useCached && _loaded.ContainsKey(Path))
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{
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return _loaded[Path];
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}
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// add scene to loaded to not have to reload scene when called again
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var scene = base.Load<PackedScene>();
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if (useCached)
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{
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_loaded.Add(Path, scene);
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}
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return scene;
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}
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public T Instantiate<T>() where T : Node
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{
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return Load().Instantiate<T>();
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}
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}
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