SupaLidlGame/UI
HumanoidSandvichDispenser c85aeb6b5b
Implement saving and loading hotbar state (#45)
2024-10-05 15:46:40 -07:00
..
Debug FPS counter 2024-01-02 17:04:12 -08:00
Inventory Implement saving and loading hotbar state (#45) 2024-10-05 15:46:40 -07:00
PostProcessing change parry to use stagger instead of direct stun 2024-03-29 16:17:19 -07:00
Themes Implement all current work-in-progress features (#43) 2024-09-16 12:33:29 -07:00
Base.tscn Implement all current work-in-progress features (#43) 2024-09-16 12:33:29 -07:00
BossBar.cs fully reset boss on player death 2023-08-17 01:38:29 -07:00
BossBar.tscn dialog and intro state 2023-07-25 03:48:02 -07:00
DamageText.cs batching damage text 2023-08-15 23:05:39 -07:00
DamageText.tscn batching damage text 2023-08-15 23:05:39 -07:00
FloatingText.cs batching damage text 2023-08-15 23:05:39 -07:00
FloatingText.tscn batching damage text 2023-08-15 23:05:39 -07:00
HealthBar.cs move UI to its own autoload 2023-08-13 16:49:18 -07:00
HealthBar.tscn wip: doc lance 2023-07-23 23:39:20 -07:00
IModal.cs Implement Vendor NPCs (#37) 2024-06-04 22:12:01 -07:00
LevelBar.cs leveling up 2023-09-03 17:42:32 -07:00
LevelBar.tscn leveling up 2023-09-03 17:42:32 -07:00
LocationDisplay.cs character now teleports to specified marker when switching maps 2023-08-15 19:52:15 -07:00
LocationDisplay.tscn Implement Vendor NPCs (#37) 2024-06-04 22:12:01 -07:00
SceneTransition.cs more consistent scene transitions 2023-08-17 01:14:12 -07:00
SceneTransition.tscn Implement Vendor NPCs (#37) 2024-06-04 22:12:01 -07:00
TargetTracer.cs target tracer transparency 2023-09-10 09:37:12 -07:00
TargetTracer.tscn target tracer transparency 2023-09-10 09:37:12 -07:00
UIController.cs Implement all current work-in-progress features (#43) 2024-09-16 12:33:29 -07:00