338 lines
9.9 KiB
Plaintext
338 lines
9.9 KiB
Plaintext
[gd_scene load_steps=27 format=3 uid="uid://d1d4vg7we5rjr"]
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[ext_resource type="Script" path="res://Items/Weapons/ProjectileSpawner.cs" id="1_4xyyt"]
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[ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="2_ag6rd"]
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[ext_resource type="PackedScene" uid="uid://da1do2r2pbayb" path="res://Entities/ShotgunPellet.tscn" id="2_p3wx2"]
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[ext_resource type="Script" path="res://State/Weapon/RangedIdleState.cs" id="3_dd6bh"]
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[ext_resource type="Resource" uid="uid://dkm216ug0vj2h" path="res://Items/Weapons/Shotgun.tres" id="3_ju036"]
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[ext_resource type="Script" path="res://State/Weapon/RangedFireState.cs" id="4_bwqd6"]
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[ext_resource type="Texture2D" uid="uid://b1omx2kdb2x1n" path="res://Assets/Sprites/Items/shotgun.png" id="5_g8d45"]
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[ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="6_va8ee"]
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[ext_resource type="AudioStream" uid="uid://5fybh24xashp" path="res://Assets/Sounds/shotgun.wav" id="7_ucxp5"]
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[ext_resource type="AudioStream" uid="uid://cb5olv6rxm4f1" path="res://Assets/Sounds/shotgun-cycle.wav" id="8_sfyq7"]
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[ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="9_xrus5"]
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[ext_resource type="Texture2D" uid="uid://25euyff77a4d" path="res://Assets/Sprites/Misc/shell.png" id="10_vu81g"]
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[ext_resource type="Script" path="res://Utils/CloneableParticles.cs" id="10_vx4wq"]
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[sub_resource type="CanvasTexture" id="CanvasTexture_wvatk"]
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[sub_resource type="Animation" id="Animation_vijrc"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Anchor:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Anchor:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("PointLight2D:enabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_i0e06"]
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resource_name = "fire"
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length = 1.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Anchor:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(-4, 0), Vector2(0, 0)]
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}
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tracks/1/type = "audio"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("AudioStreamPlayer2D")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"clips": [{
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"end_offset": 1.04,
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"start_offset": 0.0,
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"stream": ExtResource("7_ucxp5")
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}],
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"times": PackedFloat32Array(0)
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}
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tracks/1/use_blend = true
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Anchor:rotation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1, 1, 1.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [6.19592, 6.28319, 6.28319, 0.0]
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}
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tracks/3/type = "audio"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("AudioStreamPlayer2D2")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"clips": [{
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"end_offset": 0.15,
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"start_offset": 0.0,
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"stream": ExtResource("8_sfyq7")
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}],
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"times": PackedFloat32Array(1)
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}
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tracks/3/use_blend = true
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("ShellParticles:emitting")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(1.1),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/5/type = "method"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("ShellParticles")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(1),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"restart"
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}]
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("PointLight2D:enabled")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0, 0.1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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tracks/7/type = "method"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("GPUParticles2D")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"EmitOnWorld"
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}]
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}
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[sub_resource type="Animation" id="Animation_sqn2o"]
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resource_name = "idle"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Anchor:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Anchor:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_si0kh"]
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_data = {
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"RESET": SubResource("Animation_vijrc"),
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"fire": SubResource("Animation_i0e06"),
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"idle": SubResource("Animation_sqn2o")
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}
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[sub_resource type="Gradient" id="Gradient_uphon"]
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offsets = PackedFloat32Array(0, 0.237037, 1)
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colors = PackedColorArray(2, 1.8, 1.25, 1, 1, 1, 1, 0.498039, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_83h4s"]
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gradient = SubResource("Gradient_uphon")
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[sub_resource type="Curve" id="Curve_mqgo6"]
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_data = [Vector2(0, 0.8), 0.0, 0.0, 0, 0, Vector2(0.7, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.9), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_3omj5"]
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curve = SubResource("Curve_mqgo6")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_uexo4"]
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particle_flag_disable_z = true
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flatness = 1.0
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initial_velocity_min = -8.0
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initial_velocity_max = 24.0
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gravity = Vector3(0, -4, 0)
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scale_min = 0.75
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scale_curve = SubResource("CurveTexture_3omj5")
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color_ramp = SubResource("GradientTexture1D_83h4s")
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[sub_resource type="Gradient" id="Gradient_jks7f"]
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offsets = PackedFloat32Array(0, 0.5, 1)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_eeskk"]
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gradient = SubResource("Gradient_jks7f")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_rta5n"]
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particle_flag_disable_z = true
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direction = Vector3(-1, -2, 0)
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spread = 10.0
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initial_velocity_min = 16.0
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initial_velocity_max = 32.0
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angular_velocity_min = 30.0
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angular_velocity_max = 60.0
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gravity = Vector3(0, 64, 0)
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scale_min = 2.0
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scale_max = 2.0
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color_ramp = SubResource("GradientTexture1D_eeskk")
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[node name="Shotgun" type="Node2D" node_paths=PackedStringArray("StateMachine")]
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y_sort_enabled = true
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script = ExtResource("1_4xyyt")
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Projectile = ExtResource("2_p3wx2")
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ProjectileCount = 3
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ProjectileAngleDeviation = 10.0
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CharacterRecoil = 128.0
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StateMachine = NodePath("State")
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Damage = 12.0
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UseTime = 1.5
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InitialVelocity = 220.0
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PlayerLevelGain = 0.5
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Metadata = ExtResource("3_ju036")
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[node name="State" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
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script = ExtResource("2_ag6rd")
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InitialState = NodePath("Idle")
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[node name="Idle" type="Node" parent="State" node_paths=PackedStringArray("FireState", "Weapon", "AnimationPlayer")]
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script = ExtResource("3_dd6bh")
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FireState = NodePath("../Fire")
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Weapon = NodePath("../..")
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AnimationPlayer = NodePath("../../AnimationPlayer")
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AnimationKey = "idle"
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[node name="Fire" type="Node" parent="State" node_paths=PackedStringArray("Weapon", "IdleState", "AnimationPlayer")]
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script = ExtResource("4_bwqd6")
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Weapon = NodePath("../..")
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IdleState = NodePath("../Idle")
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AnimationPlayer = NodePath("../../AnimationPlayer")
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AnimationKey = "fire"
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[node name="Anchor" type="Node2D" parent="."]
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y_sort_enabled = true
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[node name="Sprite2D" type="Sprite2D" parent="Anchor"]
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y_sort_enabled = true
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texture_filter = 1
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position = Vector2(4.00001, 5.99998)
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texture = ExtResource("5_g8d45")
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centered = false
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offset = Vector2(-4, -10)
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[node name="Marker2D" type="Marker2D" parent="Anchor"]
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[node name="YSortHint" type="Sprite2D" parent="Anchor"]
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visible = false
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position = Vector2(4.00001, 5.99998)
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texture = SubResource("CanvasTexture_wvatk")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_si0kh")
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}
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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volume_db = -2.0
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max_distance = 256.0
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bus = &"Effects"
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[node name="AudioStreamPlayer2D2" type="AudioStreamPlayer2D" parent="."]
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max_distance = 256.0
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bus = &"Effects"
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[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
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position = Vector2(17, -3)
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emitting = false
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process_material = SubResource("ParticleProcessMaterial_uexo4")
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texture = ExtResource("6_va8ee")
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lifetime = 3.0
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one_shot = true
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preprocess = 0.1
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explosiveness = 1.0
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script = ExtResource("10_vx4wq")
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[node name="ShellParticles" type="GPUParticles2D" parent="."]
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position = Vector2(3, 0)
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emitting = false
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amount = 1
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process_material = SubResource("ParticleProcessMaterial_rta5n")
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texture = ExtResource("10_vu81g")
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one_shot = true
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explosiveness = 1.0
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[node name="PointLight2D" type="PointLight2D" parent="."]
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position = Vector2(8, 8)
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enabled = false
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color = Color(0.941176, 0.843137, 0.470588, 1)
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energy = 0.25
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texture = ExtResource("9_xrus5")
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texture_scale = 0.25
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