450 lines
13 KiB
Plaintext
450 lines
13 KiB
Plaintext
[gd_scene load_steps=29 format=3 uid="uid://5y1acxl4j4n7"]
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[ext_resource type="Script" path="res://Items/Weapons/Sword.cs" id="1_mai31"]
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[ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="2_5ramr"]
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[ext_resource type="Resource" uid="uid://iqe6rgnb3jur" path="res://Items/Weapons/Pugio.tres" id="2_ulca0"]
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[ext_resource type="Script" path="res://State/Weapon/SwordIdleState.cs" id="3_fwkit"]
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[ext_resource type="Script" path="res://State/Weapon/SwordAnticipateState.cs" id="4_nsn1q"]
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[ext_resource type="Script" path="res://State/Weapon/SwordAttackState.cs" id="5_g1en5"]
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[ext_resource type="Texture2D" uid="uid://dfpe74vxvuwal" path="res://Assets/Sprites/Items/pugio.png" id="6_d28k5"]
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[ext_resource type="Script" path="res://State/Weapon/SwordBlockState.cs" id="6_yvm8x"]
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[ext_resource type="Material" uid="uid://cbfaqolx1ydvv" path="res://Assets/Sprites/Particles/ParryParticles.tres" id="8_we1sv"]
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[ext_resource type="Texture2D" uid="uid://d75jkoev5v3w" path="res://Assets/Sprites/Particles/circle-64.png" id="9_3p5s2"]
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[ext_resource type="AudioStream" uid="uid://m1sbk3c4eask" path="res://Assets/Sounds/metal-bash2.wav" id="9_b6yro"]
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[ext_resource type="PackedScene" uid="uid://du5vhccg75nrq" path="res://BoundingBoxes/Hitbox.tscn" id="9_qimey"]
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[ext_resource type="AudioStream" uid="uid://kao8wbfaum27" path="res://Assets/Sounds/metal-bash3.wav" id="10_istfq"]
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[ext_resource type="Texture2D" uid="uid://ct0m4lk2icx3p" path="res://Assets/Sprites/sword-swing-small.png" id="10_q8b54"]
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[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="11_b1fwx"]
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[ext_resource type="Texture2D" uid="uid://417j1ckcjg2i" path="res://Assets/Sprites/Items/doc-shield.png" id="11_qpejo"]
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[ext_resource type="AudioStream" uid="uid://qvthq6tppp63" path="res://Assets/Sounds/whoosh.wav" id="12_a8o3x"]
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[ext_resource type="AudioStream" uid="uid://c4n7ioxpukdwi" path="res://Assets/Sounds/parry.wav" id="13_t5wmj"]
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[sub_resource type="Animation" id="Animation_b7327"]
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tracks/0/type = "value"
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("SwingSprite:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("SwingSprite:modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(2, 2, 2, 1)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Anchor/Node2D/Sprite2D:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"values": [false]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Shield:scale")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Shield:material:shader_parameter/intensity")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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[sub_resource type="Animation" id="Animation_ameas"]
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resource_name = "anticipate"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Anchor:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Anchor/Node2D/Sprite2D:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_bj2ky"]
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resource_name = "anticipate_alternate"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Anchor:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Anchor/Node2D:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [3.14159]
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}
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[sub_resource type="Animation" id="Animation_b8r8j"]
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resource_name = "anticipate_bot"
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[sub_resource type="Animation" id="Animation_6jphj"]
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resource_name = "attack"
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length = 0.5
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Anchor:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.35),
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"values": [0.0, 1.5708]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("SwingSprite:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"update": 1,
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"values": [1, 2, 0]
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}
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tracks/2/type = "method"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("SwingSound")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0.1),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [0.0],
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"method": &"play"
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}]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Anchor/Node2D/Sprite2D:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.35),
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"update": 1,
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"values": [true, false]
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}
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[sub_resource type="Animation" id="Animation_pclfs"]
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resource_name = "attack_alternate"
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Anchor:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.15, 0.35),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [1.5708, -1.5708, -1.5708]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("SwingSprite:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.1, 0.3, 0.35),
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"transitions": PackedFloat32Array(1, 1, 1),
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = false
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tracks/2/path = NodePath("Anchor:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.35),
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Anchor/Node2D:rotation")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.15),
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[sub_resource type="Animation" id="Animation_x1aou"]
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resource_name = "block"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Shield:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.7, 1),
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Shield:material:shader_parameter/intensity")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.7, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [1.0, 1.0, 0.0]
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}
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tracks/2/type = "audio"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("ShieldSound")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"clips": [{
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"stream": ExtResource("10_istfq")
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"times": PackedFloat32Array(0, 0.6)
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}
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tracks/2/use_blend = true
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_11u25"]
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_data = {
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"RESET": SubResource("Animation_b7327"),
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"anticipate": SubResource("Animation_ameas"),
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"anticipate_alternate": SubResource("Animation_bj2ky"),
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"anticipate_bot": SubResource("Animation_b8r8j"),
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"attack": SubResource("Animation_6jphj"),
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"attack_alternate": SubResource("Animation_pclfs"),
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"block": SubResource("Animation_x1aou")
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}
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[sub_resource type="ConvexPolygonShape2D" id="ConvexPolygonShape2D_ycxcw"]
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points = PackedVector2Array(0, 0, -30, 0, -21.213, -21.213, 0, -30, 21.213, -21.213, 30, 0, 0, 0)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_rgypv"]
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resource_local_to_scene = true
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shader = ExtResource("11_b1fwx")
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shader_parameter/color = Vector4(1, 1, 1, 1)
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shader_parameter/intensity = 0.0
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shader_parameter/alpha_modulate = 1.0
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[node name="Pugio" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles", "StateMachine", "Anchor", "HandAnchor")]
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y_sort_enabled = true
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texture_filter = 3
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script = ExtResource("1_mai31")
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Hitbox = NodePath("Hitbox")
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AnimationPlayer = NodePath("AnimationPlayer")
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AttackTime = 0.2
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AttackAltTime = 0.75
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AttackAnimationDuration = 0.5
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ParryParticles = NodePath("Anchor/Node2D/Sprite2D/ParryParticles")
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NPCAnticipateTime = 0.3
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StateMachine = NodePath("State")
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Anchor = NodePath("Anchor")
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Damage = 20.0
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UseTime = 0.55
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UseAltTime = 1.5
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Knockback = 64.0
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PlayerLevelGain = 1.0
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HandAnchor = NodePath("Anchor/Node2D/Sprite2D/Hand")
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Metadata = ExtResource("2_ulca0")
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[node name="State" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
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script = ExtResource("2_5ramr")
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InitialState = NodePath("Idle")
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UsedItemStates = Array[NodePath]([NodePath("Attack"), NodePath("Block")])
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DeusedItemStates = Array[NodePath]([NodePath("Idle")])
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[node name="Idle" type="Node" parent="State" node_paths=PackedStringArray("UseState", "UseAltState", "Sword")]
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script = ExtResource("3_fwkit")
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UseState = NodePath("../Anticipate")
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UseAltState = NodePath("../Block")
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Sword = NodePath("../..")
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[node name="Anticipate" type="Node" parent="State" node_paths=PackedStringArray("Sword", "AttackState")]
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script = ExtResource("4_nsn1q")
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Sword = NodePath("../..")
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AttackState = NodePath("../Attack")
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[node name="Attack" type="Node" parent="State" node_paths=PackedStringArray("Sword", "IdleState")]
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script = ExtResource("5_g1en5")
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Sword = NodePath("../..")
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IdleState = NodePath("../Idle")
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[node name="Block" type="Node" parent="State" node_paths=PackedStringArray("Sword", "IdleState", "UseState")]
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script = ExtResource("6_yvm8x")
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Sword = NodePath("../..")
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IdleState = NodePath("../Idle")
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UseState = NodePath("../Anticipate")
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BlockAnimKey = "block"
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[node name="Anchor" type="Node2D" parent="."]
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y_sort_enabled = true
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rotation = 3.14159
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[node name="Node2D" type="Node2D" parent="Anchor"]
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y_sort_enabled = true
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position = Vector2(0, -20)
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[node name="Sprite2D" type="Sprite2D" parent="Anchor/Node2D"]
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visible = false
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y_sort_enabled = true
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texture = ExtResource("6_d28k5")
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[node name="ParryParticles" type="GPUParticles2D" parent="Anchor/Node2D/Sprite2D"]
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modulate = Color(1.2, 1.2, 1.2, 1)
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position = Vector2(0, -3)
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rotation = 0.785398
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emitting = false
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amount = 16
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process_material = ExtResource("8_we1sv")
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texture = ExtResource("9_3p5s2")
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lifetime = 2.0
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one_shot = true
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explosiveness = 1.0
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[node name="Hand" type="Sprite2D" parent="Anchor/Node2D/Sprite2D"]
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position = Vector2(-2.52724e-05, 7)
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rotation = 1.5708
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_11u25")
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}
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[node name="Hitbox" parent="." instance=ExtResource("9_qimey")]
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IsDisabled = true
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
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rotation = 1.5708
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shape = SubResource("ConvexPolygonShape2D_ycxcw")
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disabled = true
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[node name="SwingSprite" type="Sprite2D" parent="."]
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modulate = Color(2, 2, 2, 1)
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texture = ExtResource("10_q8b54")
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hframes = 3
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[node name="Node" type="Node" parent="."]
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Node"]
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top_level = true
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update_position = false
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[node name="Shield" type="Sprite2D" parent="."]
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y_sort_enabled = true
|
|
material = SubResource("ShaderMaterial_rgypv")
|
|
position = Vector2(10, 10)
|
|
texture = ExtResource("11_qpejo")
|
|
offset = Vector2(0, -12)
|
|
|
|
[node name="SwingSound" type="AudioStreamPlayer2D" parent="."]
|
|
stream = ExtResource("12_a8o3x")
|
|
pitch_scale = 1.2
|
|
|
|
[node name="ParrySound" type="AudioStreamPlayer2D" parent="."]
|
|
stream = ExtResource("13_t5wmj")
|
|
|
|
[node name="ShieldSound" type="AudioStreamPlayer2D" parent="."]
|
|
|
|
[editable path="Hitbox"]
|