41 lines
962 B
C#
41 lines
962 B
C#
using Godot;
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namespace SupaLidlGame.Extensions;
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public static class NodeExtensions
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{
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/// <summary>
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/// Iterates through each ancestor until it finds an ancestor of type
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/// <c>T</c>
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/// </summary>
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public static T GetAncestor<T>(this Node node) where T : Node
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{
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Node parent;
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while ((parent = node.GetParent()) != null)
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{
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if (parent is T t)
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{
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return t;
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}
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node = parent;
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}
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return null;
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}
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/// <summary>
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/// A version <c>GetNode</c> that returns null rather than cause an
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/// exception if the node is not found or is not the same type.
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/// </summary>
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/// <returns>
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/// <see langword="null">null</see> if <param>name</param> does not match
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/// a valid Node
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/// </returns>
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public static T GetN<T>(this Node node, string name) where T : Node
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{
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return node.GetNode(name) as T;
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}
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}
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