27 lines
658 B
C#
27 lines
658 B
C#
using Godot;
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using SupaLidlGame.Items;
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namespace SupaLidlGame.UI;
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public partial class Hotbar : GridContainer
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{
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[Export]
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private Godot.Collections.Array<InventorySlot> _slots;
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public override void _Ready()
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{
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Events.EventBus.Instance.PlayerInventoryUpdate += OnInventoryUpdate;
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}
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public void OnInventoryUpdate(Inventory inventory)
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{
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for (int i = 0; i < 3; i++)
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{
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var slot = _slots[i];
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slot.Item = inventory.Hotbar[i].Metadata;
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slot.IsSelected = inventory.SelectedItem == inventory.Hotbar[i];
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GD.Print(inventory.Hotbar[i].Metadata.Name);
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}
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}
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}
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